基於Ncurses的貪吃蛇小遊戲
阿新 • • 發佈:2021-02-06
技術標籤:c
基於Ncurses的貪吃蛇小遊戲
巨集定義方向鍵
#define UP 1
#define DOWN -1
#define LEFT 2
#define RIGHT -2
Ncurses初始化
void initNcurse()
{
initscr();
keypad(stdscr, 1);
noecho();
}
蛇身在移動過程中變化(改變節點座標)
void addNode()
{
struct Snake *new = (struct Snake*)malloc(sizeof(struct Snake));
new->next = NULL ;
switch(dir)
{
case UP:
new->hang = tail->hang-1;
new->lie = tail->lie;
break;
case DOWN:
new->hang = tail->hang+1;
new->lie = tail->lie;
break;
case LEFT:
new->hang = tail->hang;
new->lie = tail->lie-1;
break;
case RIGHT:
new-> hang = tail->hang;
new->lie = tail->lie+1;
break;
}
tail->next = new;
tail = new;
}
初始化蛇的位置和初始運動方向
void initNode()
{
struct Snake *p;
dir = RIGHT;
while(head != NULL)
{
p = head;
head = head->next;
free(p);
}
initFood();
head = (struct Snake*)malloc(sizeof(struct Snake));
head->hang = 2;
head->lie = 2;
tail = head;
addNode();
addNode();
}
刪除身子
void deleteNode()
{
struct Snake *p;
p = head;
head = head->next;
free(p);
}
初始化地圖
int hasSnakeNode(int i, int j)
{
struct Snake *p;
p = head;
while(p != NULL)
{
if(p->hang == i && p->lie == j)
{
return 1;
}
p = p->next;
}
return 0;
}
int hasFood(int i, int j)
{
if(food.hang == i && food.lie == j)
{
return 1;
}
return 0;
}
void gamePic()
{
int hang;
int lie;
move(0, 0);
for(hang = 0; hang < 20; hang++)
{
if(hang == 0)
{
for(lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
}
if(hang >= 0 && hang <= 19)
{
for(lie = 0; lie <= 20; lie ++)
{
if(lie == 0 || lie == 20)
{
printw("|");
}else if(hasSnakeNode(hang, lie))
{
printw("[]");
}
else if(hasFood(hang, lie))
{
printw("##");
}
else
{
printw(" ");
}
}
printw("\n");
}
if(hang == 19)
{
for(lie = 0; lie < 20; lie++)
{
printw("--");
}
printw("\n");
printw("food.hang = %d, food.lie = %d\n", food.hang, food.lie);
}
}
}
隨機出現食物
void initFood()
{
int x = rand() % 20;
int y = rand() % 20;
food.hang = x;
food.lie = y;
}
判斷蛇是否碰到牆
int ifSnakeDie()
{
struct Snake *p;
p = head;
if(tail->hang < 0 || tail->lie == 0 || tail->hang == 20 || tail->lie == 20)
{
return 1;
}
while(p->next != NULL)
{
if(p->hang == tail->hang && p->lie == tail->lie)
{
return 1;
}
p = p->next;
}
return 0;
}
移動蛇
void moveSnake()
{
addNode();
if(hasFood(tail->hang, tail->lie))
{
initFood();
}
else
{
deleteNode();
}
if(ifSnakeDie())
{
initNode();
}
}
移動過程中不斷重新整理介面
void refreshJieMian()
{
while(1)
{
moveSnake();
gamePic();
refresh();
usleep(100000);
}
}
蛇改變方向
void turn(int direction)
{
if(abs(dir) != abs(direction))
{
dir = direction;
}
}
void changeDir()
{
while(1)
{
key = getch();
switch(key)
{
case KEY_DOWN:
turn(DOWN);
break;
case KEY_UP:
turn(UP);
break;
case KEY_LEFT:
turn(LEFT);
break;
case KEY_RIGHT:
turn(RIGHT);
break;
}
}
}
主函式
int main()
{
pthread_t t1;
pthread_t t2;
initNcurse();
initNode();
gamePic();
pthread_create(&t1, NULL, refreshJieMian, NULL);
pthread_create(&t2, NULL, changeDir, NULL);
while(1);
getch();
endwin();
return 0;
}