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Minecraft Java版 22w13a 釋出

每週快照

每週快照是 Minecraft Java 版的測試機制,用於新特性的展示和反饋收集。

快照有可能導致存檔損壞,因此請注意備份,不要直接在你的主存檔遊玩快照。

轉載本貼時須要註明原作者以及本帖地址。

部分新特性譯名僅供參考,不代表最終結果。

NEWS

MINECRAFT SNAPSHOT 22W13A


MINECRAFT 快照 22W13A


A Minecraft Java Snapshot


Minecraft Java版 快照


Allay, the mob that nobody is really sure how to pronounce, is now entering the latest Minecraft: Java Edition snapshot. Along with our new shiny blue friend, we've added the ancient cities

, which have seen some pretty drastic changes since the experimental snapshot a few weeks ago, so make sure you check them out.

悅靈,這個沒人知道到底名字該怎麼唸的新生物,現在來到了最新 Java 版快照當中。和我們閃閃的藍朋友一起到來的,還有深暗古城,而且特性相比於幾周前的實驗性快照已經有了非常大的變化,請務必來看一看。


Happy mining!


挖礦愉快!


NEW FEATURES IN 22W13A


22W13A 的新增特性

Added Allay mob

加入了悅靈

Added Ancient Cities

加入了深暗古城


ALLAY


悅靈


Allays will collect all the surrounding items that match the item they are holding

悅靈會收集與手持物品相匹配的物品

Allays will like a player who hands them an item and will bring the items they collect to their liked player

悅靈會喜歡上交給它們物品的玩家,然後把收集來的物品交給玩家

If the Allay hears a noteblock play, that noteblock becomes the Allay’s favorite noteblock for 30 seconds. The Allay will stay near that noteblock for that duration and bring its collected items to the noteblock instead of to the player

如果悅靈聽到音符盒演奏,那麼這個音符盒就會成為悅靈的最愛音符盒,持續 30 秒。在此期間,這個悅靈會停留在這個音符盒的附近,並且把物品帶給這個音符盒而不是帶給玩家

Interacting with an Allay with an empty hand will remove the item the Allay is holding

空手與悅靈互動會移除它手上的物品

Allays can be found in Pillager Outposts and Woodland Mansions

悅靈生成在掠奪者前哨站和林地府邸裡


ANCIENT CITY


深暗古城


Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover some relics long forgotten.


在深暗之域的深處,有著荒廢已久的結構。在這些樓閣間漫步,能尋到已被歷史遺忘的聖遺物。


Ancient City structures spawn in the Deep Dark biome

深暗古城結構出現在深暗之域生物群系

In chests, guarded by sculk sensors and shriekers, you can find the new Swift Sneaking enchantment

幽匿感測體和尖嘯器守護著這裡的箱子,在其中你能發現迅捷潛行附魔。

You can also find a new mysterious block called Reinforced Deepslate here, which cannot be obtained in Survival

在這裡還有新的神祕方塊:加固深板岩(Reinforced Deepslate),在生存模式下無法獲取

Mobs cannot spawn in Ancient Cities

生物不會在深暗古城中生成


DIFFERENCES COMPARED TO THE EXPERIMENTAL DEEP DARK SNAPSHOT


與實驗性快照的區別


Many adjustments have been made to Ancient Cities, with new and tweaked structures

深暗古城有很多調整,主要是新加入的和經過修改的結構

Loot tables have been adjusted for Ancient Cities, including a separate loot table for the “ice box” structures

調整了深暗古城的戰利品表,例如 “ice box” 結構有了單獨的戰利品表


CHANGES IN 22W13A


22W13A 的修改內容

The recipes for minecart with chest/furnace/tnt/hopper are now shapeless

箱子/熔爐/TNT/漏斗等礦車的配方現在是無序的了

When broken each minecart variant drops itself as an item, instead of splitting into two items (such as chest and minecart)

破壞礦車的變種會掉落對應的物品,而不是兩個分開的物品了(例如掉出一個箱子和一個礦車)

Only wool and wool carpets now block the sounds coming from noteblocks

現在只有羊毛和地毯會阻隔音符盒的聲音了


TECHNICAL CHANGES IN 22W13A


22W13A 的技術性修改內容

Added kill_mob_near_sculk_catalyst advancement trigger

加入了kill_mob_near_sculk_catalyst 進度觸發器

Sculk shrieker block state changes

修改了幽匿尖嘯器的方塊狀態

Renamed some game events

重新命名了部分遊戲事件


ADVANCEMENTS


進度


NEW TRIGGERS


新的觸發器


KILL_MOB_NEAR_SCULK_CATALYST


KILL_MOB_NEAR_SCULK_CATALYST


Triggered when a player kills an entity next to Sculk Catalyst

當玩家殺死幽匿催發體附近的實體時觸發

Conditions:


條件:


player - a player for which this trigger runs

player - 觸發的玩家

entity - a predicate for the entity that was killed

entity - 謂詞:被殺的實體

killing_blow - a predicate for how the entity was killed

killing_blow - 謂詞:實體的被殺害的方式


SCULK SHRIEKER


幽匿尖嘯體


Added can_summon blockstate to the Sculk Shrieker that determines whether a Shrieker can summon a Warden or not

為幽匿尖嘯體加入了方塊狀態 can_summon,用以決定 Shrieker 是否能召喚 Warden

Shriekers placed via worldgen will have can_summon set to true

通過世界生成得到的尖嘯體,其 can_summon 為真

When a Shrieker is placed or generated via Sculk spread, can_summon is set to false

當尖嘯體是通過放置或幽匿塊傳播生成時,其 can_summon 為假


GAME EVENTS


遊戲事件


Some game events have been renamed, with some of those changes to make them more gramatically consistent:


重新命名了部分遊戲事件,有些修改是為了讓它們語法上一致:

drinking_finish -> drink

entity_killed -> entity_die

entity_damaged -> entity_damage

elytra_free_fall -> elytra_glide

mob_interact -> entity_interact

ravager_roar -> entity_roar

wolf_shaking -> entity_shake


The following events have been collapsed into block_activate and block_deactivate:


以下事件彙總到 block_activate 和 block_deactivate:


block_press

block_unpress

block_switch

block_unswitch


Other miscellaneous changes to game events:


其它遊戲事件上的雜項修改


ring_bell has been removed and replaced with block_change

ring_bell 已移除,用以代替的是 block_change

Both shulker_open and shulker_close have been removed in favour of using container_open and container_close

shulker_open 和 shulker_close 都移除了,因為已經有了 container_open 和 container_close

fishing_rod_cast and fishing_rod_reel_in have been renamed to item_interact_start and item_interact_finish

fishing_rod_cast 和 fishing_rod_reel_in 重新命名為 item_interact_start 和 item_interact_finish

Added ignore_vibrations_on_occluding_block game event tag with subsequent logic

加入了 ignore_vibrations_on_occluding_block 遊戲事件標籤,以及一些附帶的邏輯

entity_interact should be dispatched more often when interacting with various mobs

entity_interact 在與各種生物互動時會更為頻繁的觸發了


FIXED BUGS IN 22W13A


22W13A 修復的漏洞

MC-249103 - Z-fighting can be seen on the underside of Frogs’ feet

MC-249103 - 青蛙的腳底存在貼圖衝突

MC-249110 - Z-fighting textures inside the Frog’s mouth

MC-249110 - 青蛙的嘴部紋理存在貼圖衝突

MC-249115 - Frogs spawn with wrong color in some biomes

MC-249115 - 一些生物群系中生成的青蛙顏色錯誤

MC-249132 - Frogs are not required to be bred for the Two by Two advancement

MC-249132 - “成雙成對”進度不要求繁殖青蛙

MC-249349 - Dispensing a Bucket of Tadpole dispenses the item, instead of water with a tadpole

MC-249349 - 發射蝌蚪桶時會把物品本身發射出去,而不會發射含蝌蚪的水

MC-249380 - The locks of chests within chest boats are positioned slightly too high

MC-249380 - 運輸船中上鎖的箱子的鎖位置略微偏高

MC-249382 - Boats with chest do not drop items contained in chest when destroyed in Creative

MC-249382 - 創造模式下,運輸船被破壞時不會掉落箱子中的物品

MC-249389 - GUI Scale is a slider instead of a button

MC-249389 - GUI 縮放調節選項是個滑塊,而不是按鈕

MC-249392 - Options have missing or untranslated names

MC-249392 - 選項中有缺失或未翻譯的名稱

MC-249397 - Bottom face of Warden’s right arm missing in ‘warden_bioluminescent_layer’ texture

MC-249397 - 監守者右臂的底面缺少 warden_bioluminescent_layer 紋理

MC-249398 - Game crash regarding warden

MC-249398 - 與監守者有關的遊戲崩潰

MC-249404 - Boats with Chest aren’t grouped in the recipe book

MC-249404 - 運輸船在配方書中未正確分組

MC-249405 - chatScale option defaults to 0.0 instead of 1.0, causing chat to disappear

MC-249405 - chatScale 選項預設為 0.0 而不是 1.0,導致聊天訊息不可見

MC-249409 - Furnaces, blast furnaces and smokers don’t cook without fuel in the bottom slot, even if they are already fired up

MC-249409 - 熔爐、高爐和煙燻爐在燃料槽中沒有燃料時會停止烹飪,即便先前已被點火

MC-249474 - Four-legged mobs do not sit correctly in a boat with a chest

MC-249474 - 四腿生物坐在運輸船上時,姿勢不正確

MC-249642 - Wardens can’t pass over rails

MC-249642 - 監守者無法越過鐵軌

本文譯者:卡狗       轉載自mcbbs:

Minecraft Java版 22w13a 釋出

https://www.mcbbs.net/forum.php?mod=viewthread&tid=1320931