1. 程式人生 > 程式設計 >python3實現彈彈球小遊戲

python3實現彈彈球小遊戲

本文例項為大家分享了python3實現彈彈球小遊戲的具體程式碼,供大家參考,具體內容如下

from tkinter import *
from tkinter import messagebox
import random
import time
from PIL import Image,ImageTk
import sys
 
 
class Game:
  def __init__(self):
    self.tk = Tk()
    self.times = 0
    sw = self.tk.winfo_screenwidth()
    sh = self.tk.winfo_screenheight()
    image = Image.open(r'02.jpg')
    background_image = ImageTk.PhotoImage(image)
    ww = background_image.width()
    wh = background_image.height()
    x = (sw-ww)/2
    y = (sh-wh)/2
    self.tk.geometry("%dx%d+%d+%d" % (ww,wh,x,y))
    self.tk.title('歡迎進入彈彈彈')
    background_label = Label(self.tk,image=background_image)
    background_label.place(x=0,y=0,relwidth=1,relheight=1)
    self.tk.resizable(False,False)
    self.tk.wm_attributes("-topmost",1) # at top
    btn1 = Button(self.tk,text='減少難度',background='#FFFF67',activebackground='#3EC23B',command=self.test1)
    btn2 = Button(self.tk,text='增加難度',command=self.test2)
 
    btn1.place(x=380,y=10,width=80,height=30)
    btn2.place(x=500,height=30)
    self.canvas = Canvas(self.tk,width=500,height=400,bd=0,highlightthickness=0,background='#FFFFFF')
    self.canvas.place(x=190,y=90,height=400)
 
    self.tk.update()
    self.xunhuan()
 
  def xunhuan(self):
    try:
      paddle = Paddle(self.canvas,'green',100)
      ball = Ball(self.canvas,paddle,'#D11C43',0)
      while True:
        if ball.hit_bottom == False:
          ball.draw()
          paddle.draw()
        else:
          b = messagebox.askyesno(
            '失敗',message="您的分數為:" + str(ball.score)+"\n是否重新開始遊戲?")
          if bool(b) is True:
            paddle.canvas.delete(paddle.id)
            self.sever()
          else:
            sys.exit()
        self.tk.update_idletasks()
        self.tk.update()
        time.sleep(0.01+self.times)
    except:
      sys.exit('遊戲已退出!')
 
  def sever(self):
    self.xunhuan()
 
  def test1(self):
    self.times += 0.001
 
  def test2(self):
    self.times -= 0.001
 
 
class Ball:
  def __init__(self,canvas,color,score):
    self.score = 0
    self.canvas = canvas
    self.paddle = paddle
    self.id = canvas.create_oval(
      20,20,35,fill=color,outline='green')
    self.canvas.move(self.id,245,100)
    startx = [-3,-2,-1,1,2,3]
    random.shuffle(startx)
    self.x = startx[0]
    self.y = -3
    self.canvas_height = self.canvas.winfo_height()
    self.canvas_width = self.canvas.winfo_width()
    self.hit_bottom = False
    b = messagebox.askyesno('game','遊戲是否開始?')
    if bool(b) is True:
      self.draw()
    else:
      sys.exit()
 
  def draw(self):
    self.canvas.move(self.id,self.x,self.y)
    pos = self.canvas.coords(self.id)
    if pos[1] <= 0 or self.hit_paddle(pos) == True:
      self.y = -self.y
    if pos[0] <= 0 or pos[2] >= self.canvas_width:
      self.x = -self.x
    if pos[3] >= self.canvas_height:
      self.hit_bottom = True
 
  def hit_paddle(self,pos):
    paddle_pos = self.canvas.coords(self.paddle.id)
    if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]:
      if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]:
        self.score += 1
        return True
    return False
 
 
class Paddle:
  def __init__(self,width):
    self.canvas = canvas
    self.id = canvas.create_rectangle(0,width,10,fill=color)
    self.x = 0
    self.y = 0
    self.canvas.move(self.id,200,300)
    self.canvas_width = self.canvas.winfo_width()
    self.canvas.bind_all("<Key-Left>",self.turn_left)
    self.canvas.bind_all("<Key-Right>",self.turn_right)
 
  def draw(self):
    pos = self.canvas.coords(self.id)
    if pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width:
      self.canvas.move(self.id,0)
 
  def turn_left(self,event):
    self.x = -4
 
  def turn_right(self,event):
    self.x = 4
 
 
def main():
  game = Game()
 
 
if __name__ == '__main__':
  main()

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。