python3實現彈彈球小遊戲
阿新 • • 發佈:2020-01-09
本文例項為大家分享了python3實現彈彈球小遊戲的具體程式碼,供大家參考,具體內容如下
from tkinter import * from tkinter import messagebox import random import time from PIL import Image,ImageTk import sys class Game: def __init__(self): self.tk = Tk() self.times = 0 sw = self.tk.winfo_screenwidth() sh = self.tk.winfo_screenheight() image = Image.open(r'02.jpg') background_image = ImageTk.PhotoImage(image) ww = background_image.width() wh = background_image.height() x = (sw-ww)/2 y = (sh-wh)/2 self.tk.geometry("%dx%d+%d+%d" % (ww,wh,x,y)) self.tk.title('歡迎進入彈彈彈') background_label = Label(self.tk,image=background_image) background_label.place(x=0,y=0,relwidth=1,relheight=1) self.tk.resizable(False,False) self.tk.wm_attributes("-topmost",1) # at top btn1 = Button(self.tk,text='減少難度',background='#FFFF67',activebackground='#3EC23B',command=self.test1) btn2 = Button(self.tk,text='增加難度',command=self.test2) btn1.place(x=380,y=10,width=80,height=30) btn2.place(x=500,height=30) self.canvas = Canvas(self.tk,width=500,height=400,bd=0,highlightthickness=0,background='#FFFFFF') self.canvas.place(x=190,y=90,height=400) self.tk.update() self.xunhuan() def xunhuan(self): try: paddle = Paddle(self.canvas,'green',100) ball = Ball(self.canvas,paddle,'#D11C43',0) while True: if ball.hit_bottom == False: ball.draw() paddle.draw() else: b = messagebox.askyesno( '失敗',message="您的分數為:" + str(ball.score)+"\n是否重新開始遊戲?") if bool(b) is True: paddle.canvas.delete(paddle.id) self.sever() else: sys.exit() self.tk.update_idletasks() self.tk.update() time.sleep(0.01+self.times) except: sys.exit('遊戲已退出!') def sever(self): self.xunhuan() def test1(self): self.times += 0.001 def test2(self): self.times -= 0.001 class Ball: def __init__(self,canvas,color,score): self.score = 0 self.canvas = canvas self.paddle = paddle self.id = canvas.create_oval( 20,20,35,fill=color,outline='green') self.canvas.move(self.id,245,100) startx = [-3,-2,-1,1,2,3] random.shuffle(startx) self.x = startx[0] self.y = -3 self.canvas_height = self.canvas.winfo_height() self.canvas_width = self.canvas.winfo_width() self.hit_bottom = False b = messagebox.askyesno('game','遊戲是否開始?') if bool(b) is True: self.draw() else: sys.exit() def draw(self): self.canvas.move(self.id,self.x,self.y) pos = self.canvas.coords(self.id) if pos[1] <= 0 or self.hit_paddle(pos) == True: self.y = -self.y if pos[0] <= 0 or pos[2] >= self.canvas_width: self.x = -self.x if pos[3] >= self.canvas_height: self.hit_bottom = True def hit_paddle(self,pos): paddle_pos = self.canvas.coords(self.paddle.id) if pos[2] >= paddle_pos[0] and pos[0] <= paddle_pos[2]: if pos[3] >= paddle_pos[1] and pos[3] <= paddle_pos[3]: self.score += 1 return True return False class Paddle: def __init__(self,width): self.canvas = canvas self.id = canvas.create_rectangle(0,width,10,fill=color) self.x = 0 self.y = 0 self.canvas.move(self.id,200,300) self.canvas_width = self.canvas.winfo_width() self.canvas.bind_all("<Key-Left>",self.turn_left) self.canvas.bind_all("<Key-Right>",self.turn_right) def draw(self): pos = self.canvas.coords(self.id) if pos[0] + self.x >= 0 and pos[2] + self.x <= self.canvas_width: self.canvas.move(self.id,0) def turn_left(self,event): self.x = -4 def turn_right(self,event): self.x = 4 def main(): game = Game() if __name__ == '__main__': main()
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。