2018上半年軟體設計師軟考題知識點整理----選擇
1.鄰接表 圖的鄰接矩陣儲存法,它的空間和時間複雜度都是N的平方
2.鄰接矩陣 3.深度優先遍歷 圖的深度優先遍歷類似於樹的前序遍歷。(根,左,右)
4.時間複雜度 ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------
CMMI包括6個能力等級: CL0,不完整級:過程域的一個或多個目標沒有被滿足。 CL1,已執行級:過程通過轉換可識別的輸入工作產品,產生可識別的輸出工作產品。能實現過程域的特定目標。 CL2,已管理級:過程作為已管理的過程被制度化。 CL3,已定義級:過程作為已定義的過程被制度化。 CL4,量化管理級:過程作為量化管理的過程被制度化。 CL5,優化級:過程作為優化的過程被制度化
來自 yongchaocsdn 的CSDN 部落格 ,全文地址請點選:https://blog.csdn.net/yongchaocsdn/article/details/80893195?utm_source=copy ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ 44.getCarLocation() ------------------------------------------------------------------------------------------ 介紹橋接模式比較詳細的網址 23種設計模式 71、Creating a clear map of where the project is going is an important first step. It lets you identify risks, clarify objectives, and determine if the project even makes sense. The only thing more important than the Release Plan is not to take it too seriously. Release planning is creating a game plan for your Web project ( ) what you think you want your Web site to be. The plan is a guide for the content, design elements, and functionality of a Web site to be released to the public, to partners, or internally. It also ( ) how long the project will take and how much it will cost. What the plan is not is a functional ( ) that defines the project in detail or that produces a budget you can take to the bank. Basically you use a Release Plan to do an initial sanity check of the project’s ( ) and worthiness. Release Plans are useful road maps, but don’t think of them as guides to the interstate road system. Instead, think of them as the ( ) used by early explorers—half rumor and guess and half hope and expectation. It’s always a good idea to have a map of where a project is headed.
A. constructing B. designing C. implementing D.outlining 輪廓
A. defines B. calculates C. estimates估計,預算 D.knows
A. specification 規格,說明書 B. structure C. requirement D.implementation
A. correctness B. modifiability C. feasibility 可行性 D.traceability
A. navigators B. maps C. guidances 引導 D.goals 有道翻譯:建立一個清晰的專案走向圖是重要的第一步。它使您能夠識別風險,明確目標,並確定專案是否有意義。唯一比釋出計劃更重要的是不要太認真對待它。釋出計劃是為您的Web專案()建立一個您認為您希望您的Web站點成為的遊戲計劃。該計劃是一個網站內容、設計元素和功能的指南,將釋出給公眾、合作伙伴或內部。它還()需要多長時間,它將花費多少。計劃不是一個函式式(),它詳細定義了專案,或者生成了一個可以提交給銀行的預算。基本上,您使用釋出計劃對專案的()和價值進行初步的健全檢查。釋出計劃是有用的路線圖,但不要把它們當作州際公路系統的指南。相反,把它們看作是早期探險者使用的(),一半是謠言,一半是猜測,一半是希望和期待。有一個專案的發展方向的地圖總是一個好主意。