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Unity 整合原生IOS IAP功能

IAP配置過程

第一步:需要配置銀行、稅務等資訊。

第二步:在App Store Connect上配置App的購買項內容。

第三步:程式碼

第四步:Test,需要使用沙盒測試,App Store Connect上的使用者與賬號中新增。

中文參考

這裡還是推薦英文參考:以下是App Store Help上的描述。每一步都很詳細了,一些中文的參考都不是很全。

https://developer.apple.com/library/archive/documentation/NetworkingInternet/Conceptual/StoreKitGuide/Chapters/ShowUI.html#//apple_ref/doc/uid/TP40008267-CH3-SW9

程式碼流程

第一步:初始化,

// init 的時候註冊回撥

[[SKPaymentQueue defaultQueue] addTransactionObserver:self];

目前是放在了StartUnity方法中。【需要優化】

// dealloc 的時候刪除回撥

[[SKPaymentQueue defaultQueue] removeTransactionObserver:self];

第二步:獲取Products列表。這個不需要Apple ID登入。這裡有兩個分支,Debug開發環境和生產環境。目前只要是Debug執行的話,就可以獲取到。

第三步:購買。

第四步:Restore已經購買的內容,主要是發生在App重新安裝時,目前的方案是通過一個本地持久化的標誌位,來判斷是否Restore已購買的商品。但如果當前如果沒有登入使用者的,是否還需要儲存AppleID呢?

https://developer.apple.com/documentation/storekit/skpaymentqueue/1506123-restorecompletedtransaction

func restoreCompletedTransactions()

無引數方法,這個是否應該是呼叫後會彈出UI,選擇Apple ID呢?

restoreCompletedTransactions(withApplicationUsername:)

有引數版本,AppUserName 就是AppleID嗎?

// 3. 點選恢復購買的時候呼叫

 [[SKPaymentQueue defaultQueue] restoreCompletedTransactions];

// 4. updatedTransactions中實現 SKPaymentTransactionStateRestored 狀態

- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions

transaction.transactionIdentifier, transaction.payment.productIdentifier

這裡需要注意的是這兩個ID的區別。第二個是真正的ProductID,第一個只是一個交易ID,每一次交易都會產生一個ID。

//5.實現paymentQueueRestoreCompletedTransactionsFinished回撥(恢復成功時先呼叫4,後呼叫5,)

- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue

//6.實現 restoreCompletedTransactionsFailedWithError(恢復錯誤呼叫)

- (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError*)error

小坑:

目前以上程式碼是以把目前直接放到以下目錄的方式,這裡再Build IOS工程會在XCode裡生成複本檔案。如果需要修改要修改以下目錄下的內容,而不是複本,否則每次新Build就會覆蓋新的修改內容。

全部程式碼如下:

//
//  IAPLib.m
//  Unity-iPhone
//
//  Created by benny  on 2018/10/24.
//

#import "IAPLib.h"




@implementation IAPLib
{
    
}

- (void) registerHandler{
    
     [[SKPaymentQueue defaultQueue] addTransactionObserver:self];
}

- (void)validateProductIdentifiers{
    
    NSSet *set001 = [[NSSet alloc] initWithObjects:@"1", @"2", @"3",  @"4", nil];
    
    SKProductsRequest *productsRequest = [[SKProductsRequest alloc]
                                          initWithProductIdentifiers:set001];
    
    // Keep a strong reference to the request.
    self.request = productsRequest;
    productsRequest.delegate = self;
    [productsRequest start];
}

// SKProductsRequestDelegate protocol method
//- (void)productsRequest:(SKProductsRequest *)
//requesdidReceiveResponse : (SKProductsResponse *)response {
//    self.products = response.products;
//    for (NSString *invalidIdentifier in response.invalidProductIdentifiers) {
//        // Handle any invalid product identifiers.
//    }
//    //[self displayStoreUI]; // Custom method
//}


- (void)productsRequest:(nonnull SKProductsRequest *)request didReceiveResponse:(nonnull SKProductsResponse *)response {
    self.products = response.products;
    
    NSLog(@"product count is %u", [self.products count]);
    
    //for testmessage
     UnitySendMessage("CtrlUI", "OnTest", "111111222333");
//    for (NSString *invalidIdentifier in response.invalidProductIdentifiers) {
//        // Handle any invalid product identifiers.
//    }
    
//    if ([self.products count] > 0){
//        SKProduct* product = self.products[0];
//        NSLog(@"Buying %@... + %@ ", product.productIdentifier, product.localizedTitle);
//
//    }
    
   // [self buyProduct];
}

- (void)request:(SKRequest *)request didFailWithError:(NSError *)error {
    NSLog(@"Failed to load list of products.");
    self.request = nil;
}

- (void)buyProduct{
    SKProduct* product = self.products[0];
    
    NSLog(@"Buying %@... + %@ ", product.productIdentifier, product.localizedTitle);
    SKPayment * payment = [SKPayment paymentWithProduct:product];
    [[SKPaymentQueue defaultQueue] addPayment:payment];
}

//restore func
- (void) RestoreProducts{
    [[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
}

- (void)paymentQueueRestoreCompletedTransactionsFinished:(SKPaymentQueue *)queue{
    NSLog(@"Buying paymentQueueRestoreCompletedTransactionsFinished");
}

- (void)paymentQueue:(SKPaymentQueue *)queue restoreCompletedTransactionsFailedWithError:(NSError *)error{
     NSLog(@"Buying restoreCompletedTransactionsFailedWithError %@", error.localizedDescription);
}

//handle message
- (void)paymentQueue:(nonnull SKPaymentQueue *)queue updatedTransactions:(nonnull NSArray<SKPaymentTransaction *> *)transactions {
    
    for (SKPaymentTransaction *transaction in transactions) {
        switch (transaction.transactionState) {
                // Call the appropriate custom method for the transaction state.
            case SKPaymentTransactionStatePurchasing:
                //[self showTransactionAsInProgress:transaction deferred:NO];
                break;
            case SKPaymentTransactionStateDeferred:
                //[self showTransactionAsInProgress:transaction deferred:YES];
                break;
            case SKPaymentTransactionStateFailed:
                [self failedTransaction:transaction];
                break;
            case SKPaymentTransactionStatePurchased:
                [self completeTransaction:transaction];
                
                break;
            case SKPaymentTransactionStateRestored:
                [self restoreTransaction:transaction];
                break;
            default:
                // For debugging
                NSLog(@"Unexpected transaction state %@", @(transaction.transactionState));
                break;
        }
    }
}

#pragma mark - Callbacks
- (void)completeTransaction:(SKPaymentTransaction *)transaction {
    NSLog(@"complete transaction...");
    // TODO: verify transaction receipts, provide contents
    [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
    
    UnitySendMessage("CtrlUI", "OnBuyEnd", "End");
}

- (void)restoreTransaction:(SKPaymentTransaction *)transaction {
    NSLog(@"restore transaction... transaction id is  %@ and the product id is %@", transaction.transactionIdentifier, transaction.payment.productIdentifier);
    // TODO: verify transaction receipts, provide contents
    [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
    
    UnitySendMessage("CtrlUI", "OnRestoreProduct", [transaction.payment.productIdentifier cStringUsingEncoding:NSASCIIStringEncoding]);
}

- (void)failedTransaction:(SKPaymentTransaction *)transaction {
    NSLog(@"failed transaction...");
    [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
}

@end


#import <Foundation/Foundation.h>
#import <StoreKit/StoreKit.h>

NS_ASSUME_NONNULL_BEGIN

@interface IAPLib : NSObject<SKProductsRequestDelegate, SKPaymentTransactionObserver>

@property (nonatomic,strong) SKProductsRequest * request;
@property (nonatomic,strong)  NSArray<SKProduct*> * products;

- (void) registerHandler;
- (void)validateProductIdentifiers;
- (void)buyProduct;
- (void) RestoreProducts;
@end

NS_ASSUME_NONNULL_END
//
//  StoreLib.m
//  Unity-iPhone
//
//  Created by benny  on 2018/10/24.
//

#import <Foundation/Foundation.h>
#import "IAPLib.h"


IAPLib* iapmgr;
extern "C" void RequestProducts()
{
    // strdup(const char *__s1) 複製mHost字串,通過Malloc()進行空間分配
    //return strdup(mHost);
    [iapmgr validateProductIdentifiers];
}

extern "C" void BuyProducts()
{
    // strdup(const char *__s1) 複製mHost字串,通過Malloc()進行空間分配
    //return strdup(mHost);
    
    NSLog(@"init buyProduct");
    [iapmgr buyProduct];
}

extern "C" void RestoreProducts()
{
    // strdup(const char *__s1) 複製mHost字串,通過Malloc()進行空間分配
    //return strdup(mHost);
    
    NSLog(@"restore buyProduct");
    [iapmgr RestoreProducts];
}

extern void initIAP(){

    NSLog(@"init IAP");
    iapmgr = [[IAPLib alloc] init];
    if (iapmgr != nil){
        [iapmgr registerHandler];
        
        [iapmgr validateProductIdentifiers];
    }
   
}

最後是有關沙盒測試需要注意的問題:

1. 不能是正常的AppleID

2. 已經註冊的Test ID不能再被其它App裡註冊了,這種是否可以直接使用?