UGUI 製作血條,3d物體跟隨移動
阿新 • • 發佈:2019-01-06
今天學習一下如何實現UGUI 2dUI跟隨3d物體移動的效果
建立cube,建立Image。image作為血條,跟隨cube移動
在cube上面新增指令碼
using UnityEngine;
using System.Collections;
public class FlowTest : MonoBehaviour {
public RectTransform rectBloodPos;
public int offstex;
public int offsety;
// Update is called once per frame
void Update () {
//get ScreenPoint...Important
Vector2 vec2 = Camera.main.WorldToScreenPoint (this.gameObject.transform.position);
rectBloodPos.anchoredPosition = new Vector2 (vec2.x-Screen.width/2+0, vec2.y-Screen.height/2+60);//控制偏移量
//rectBloodPos.anchoredPosition = vec2 + new Vector2(offstex,offsety);
}
}
執行效果:
3d物體跟隨移動的另一種實現方式:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MoveFlow : MonoBehaviour
{
public Transform gob3d;//3d物體
public RectTransform image;//2dUI
public Canvas cav;//sdUI 所在的canvas
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
Vector2 screenPos = Camera.main.WorldToScreenPoint (gob3d.position);
Vector3 globalMousePos;
if (RectTransformUtility.ScreenPointToWorldPointInRectangle (image, screenPos, cav.worldCamera, out globalMousePos)) {
image.position = globalMousePos;
}
}
}