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Unity人物控制

①運用axis進行人物移動控制

using UnityEngine;

public class MoveCtr : MonoBehaviour {
    private float _v;
    private float _h;
    private Rigidbody _rig;
    public int moveSpeed = 8;
	void Start () {
        _v = 0;
        _h = 0;
        _rig = GetComponent<Rigidbody>();
        _rig.useGravity =
false; } void Update () { } private void FixedUpdate() { _v = Input.GetAxis("Vertical"); _h = Input.GetAxis("Horizontal"); Vector3 v3 = new Vector3(_h, 0, _v).normalized; _rig.velocity = v3 * moveSpeed; } }