unity 平臺控制巨集
阿新 • • 發佈:2019-01-28
Property: | Function: |
---|---|
UNITY_EDITOR | Define for calling Unity Editor scripts from your game code. |
UNITY_EDITOR_WIN | Platform define for editor code on Windows. |
UNITY_EDITOR_OSX | Platform define for editor code on Mac OSX. |
UNITY_STANDALONE_OSX | Platform define for compiling/executing code specifically for Mac OS (This includes Universal, PPC and Intel architectures). |
UNITY_STANDALONE_WIN | Use this when you want to compile/execute code for Windows stand alone applications. |
UNITY_STANDALONE_LINUX | Use this when you want to compile/execute code for Linux stand alone applications. |
UNITY_STANDALONE | Use this to compile/execute code for any standalone platform (Mac, Windows or Linux). |
UNITY_WEBPLAYER | Platform define for web player content (this includes Windows and Mac Web player executables). |
UNITY_WII | Platform define for compiling/executing code for the Wii console. |
UNITY_IOS | Platform define for compiling/executing code for the iOS platform. |
UNITY_IPHONE |
Deprecated. Use UNITY_IOS |
UNITY_ANDROID | Platform define for the Android platform. |
UNITY_PS3 | Platform define for running PlayStation 3 code. |
UNITY_PS4 | Platform define for running PlayStation 4 code. |
UNITY_XBOX360 | Platform define for executing Xbox 360 code. |
UNITY_XBOXONE | Platform define for executing Xbox One code. |
UNITY_BLACKBERRY | Platform define for a Blackberry10 device. |
UNITY_TIZEN | Platform define for the Tizen platform. |
UNITY_WP8 | Platform define for Windows Phone 8. |
UNITY_WP8_1 | Platform define for Windows Phone 8.1. |
UNITY_WSA | Platform define for Windows Store Apps (additionally NETFX_CORE is defined when compiling C# files against .NET Core). |
UNITY_WSA_8_0 | Platform define for Windows Store Apps when targeting SDK 8.0. |
UNITY_WSA_8_1 | Platform define for Windows Store Apps when targeting SDK 8.1. |
UNITY_WSA_10_0 | Platform define for Windows Store Apps when targeting Universal Windows 10 Apps (additionally WINDOWS_UWP and NETFX_CORE is defined when compiling C# files against .NET Core). |
UNITY_WINRT | Equivalent to UNITY_WP8 | UNITY_WSA. |
UNITY_WINRT_8_0 | Equivalent to UNITY_WP8 | UNITY_WSA_8_0. |
UNITY_WINRT_8_1 | Equivalent to UNITY_WP_8_1 | UNITY_WSA_8_1. It’s also defined when compiling against Universal SDK 8.1. |
UNITY_WINRT_10_0 | Same as UNITY_WSA_10_0 |
UNITY_WEBGL | Platform define for WebGL. |
Also you can compile code selectively depending on the version of the engine you are working on. Currently the supported ones are:
UNITY_2_6 | Platform define for the major version of Unity 2.6. |
UNITY_2_6_1 | Platform define for specific version 2.6.1. |
UNITY_3_0 | Platform define for the major version of Unity 3.0. |
UNITY_3_0_0 | Platform define for specific version 3.0.0. |
UNITY_3_1 | Platform define for major version of Unity 3.1. |
UNITY_3_2 | Platform define for major version of Unity 3.2. |
UNITY_3_3 | Platform define for major version of Unity 3.3. |
UNITY_3_4 | Platform define for major version of Unity 3.4. |
UNITY_3_5 | Platform define for major version of Unity 3.5. |
UNITY_4_0 | Platform define for major version of Unity 4.0. |
UNITY_4_0_1 | Platform define for specific version 4.0.1. |
UNITY_4_1 | Platform define for major version of Unity 4.1. |
UNITY_4_2 | Platform define for major version of Unity 4.2. |
UNITY_4_3 | Platform define for major version of Unity 4.3. |
UNITY_4_5 | Platform define for major version of Unity 4.5. |
UNITY_4_6 | Platform define for major version of Unity 4.6. |
UNITY_5_0 |
Platform define for major version of Unity 5.0. |