影象幾何變換各項操作
阿新 • • 發佈:2019-01-10
/* 影象的幾何變換 */ #include<opencv2\opencv.hpp> #include<cxcore.h> #include<iostream> #include<cmath> using namespace cv; using namespace std; int main() { Mat img_org = imread("D://圖片//5.jpg"); if (img_org.empty()) { cout << "載入失敗!" << endl; return -1; } Mat img_s, img_t, img_r, img_Sk, img_Re_h, img_Re_v, img_Re_g, img_Pre; resize(img_org, img_s, Size(0, 0), 0.5, 0.5); //縮小圖片 Mat M = (Mat_<double>(2, 3) << 1, 0, 20, 0, 1, 50); warpAffine(img_org, img_t, M, img_org.size()); //根據變換矩陣M平移 Mat M2 = getRotationMatrix2D(Point2f(img_org.cols / 2, img_org.cols / 2), 25, 1); warpAffine(img_org, img_r, M2, img_org.size()); //同上,當引數不同,變換矩陣不同時操作不同,此處為旋轉 double m = 1 / tan(3.14 / 3); Mat M3 = (Mat_<double>(2, 3) << 1, m, 0, 0, 1, 0); warpAffine(img_org, img_Sk, M3, Size(img_org.cols + 0.5*img_org.cols, img_org.rows)); //同上,此處進行傾斜變換 Mat M_h = (Mat_<double>(2, 3) << -1, 0, img_org.cols, 0, 1, 0); //同上,水平反射 Mat M_v = (Mat_<double>(2, 3) << 1, 0, 0, 0, -1, img_org.rows); //垂直反射 Mat M_g = (Mat_<double>(2, 3) << -1, 0, img_org.cols, 0, -1, img_org.rows); //組合反射 warpAffine(img_org, img_Re_h, M_h, img_org.size()); warpAffine(img_org, img_Re_v, M_v, img_org.size()); warpAffine(img_org, img_Re_g, M_g, img_org.size()); Point2f img_verts[4], tem_verts[4]; //透視需要4點 img_verts[0] = Point(195, 140); img_verts[1] = Point(410, 120); img_verts[2] = Point(220, 750); img_verts[3] = Point(400, 750); tem_verts[0] = Point(160, 100); tem_verts[1] = Point(530, 120); tem_verts[2] = Point(220, 750); tem_verts[3] = Point(400, 750); Mat M_Pre = getPerspectiveTransform(img_verts, tem_verts); //透視變換 warpPerspective(img_org, img_Pre, M_Pre, img_org.size()); imshow("img_s", img_s); imshow("img_t", img_t); imshow("img_r", img_r); imshow("img_Sk", img_Sk); imshow("img_Re_h", img_Re_h); imshow("img_Re_v", img_Re_v); imshow("img_Re_g", img_Re_g); imshow("img_Pre", img_Pre); waitKey(0); destroyAllWindows; return 0; }
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