1. 程式人生 > >自制遊戲 消消樂 程式碼 my.js

自制遊戲 消消樂 程式碼 my.js

/**
 * Created by wxraopf on 2017-11-17.
 */
var lastCell = {};
var _lastCell = {};
var isMove = false;
Vue.component('obj-list', {
    props: ['cell'],
    template: '<div v-bind:class="{active: cell.isActive}" v-on:click="li_click()"><img v-bind:src="cell.src" v-bind:alt="cell.name"></div>'
, // template: '<div v-bind:class="{active: cell.isActive,remove:cell.obj}" v-on:click="li_click()">{{cell.src}}</div>', data:function () { return {} }, methods:{ li_click:function(){ if(isMove){ return; } var cell
= this.cell; if(cell.isNear(lastCell)){ console.log('執行交換操作'); cell.exchange(lastCell); //重置點選 cell.isActive = false; lastCell.isActive = false; this.$emit('li_click') }else { cell.isActive
= true; if(cell != lastCell){ lastCell.isActive = false; } console.log('非相鄰不執行交換'); } _lastCell = lastCell; lastCell = cell; } } }); var app = new Vue({ el:'#app', data:{ data:[], dataType:[], apiUrl:'data.json', rem:[], id:81 }, created:function(){ this.getData(); }, beforeUpdate:function(){ }, methods: { getData: function () { var self = this, arr = new Array(81); this.$http.get(this.apiUrl).then(function (data) { data = data.body; this.dataType = data.type; for (var i = 0; i < 9; i++) { self.data.push([]); for (var j = 0; j < 9; j++) { var num = _.random(0, data.type.length - 1); var obj = new EliminateCell(j,i,self.data,data.type[num]); self.data[i].push(obj); } } this.updataLastCell(); }) }, app_test: function () { console.log('執行消除校驗'); var data = this.data; var flag = false; var nX = 0; var nY = 0; _.each(data,function(row,r,arr){ _.each(row,function(cell,i){ //橫向檢驗 var rightCell = cell.getRight() || {}; if(cell.name === rightCell.name){ nX++; }else { for(let i = nX; i > -1; i--){ if(nX >= 2){ cell.removeX = true; flag = true; }else { cell.removeX = false; } cell.countX = nX; cell = cell.getLeft() || {}; } nX = 0; } }); for(let i = 0; i < 9; i++){ let cell = data[i][r]; let bottomCell = cell.getBottom() || {}; if(cell.name === bottomCell.name){ nY++; }else { for(let i = nY; i > -1; i--){ if(nY >= 2){ cell.removeY = true; flag = true; }else { cell.removeY = false; } cell.countY = nY; cell = cell.getTop() || {}; } nY = 0; } } }); return flag; }, updataLastCell:function(noEdit){ isMove = true; setTimeout(()=>{ var isExchange = this.app_test(); if(noEdit && !isExchange){ console.log('消除完畢'); isMove = false; return; } var data = this.data; var self = this; if(!noEdit && !isExchange && ('exchange' in lastCell)){ lastCell.exchange(_lastCell); lastCell = {}; _lastCell = {}; console.log("非法交換執行還原"); }else { console.log("開始執行消除"); //計算下落格數 _.each(data,function(row){ _.each(row,function(cell){ cell.updataDownCount() }) }); console.log('計算下落格數完成'); //執行下落動畫 for(let i = 8; i > -1; i--){ for(let j = 0; j < 9; j++){ let row = data[i]; let cell = row[j]; if(cell && cell.downCount){ cell.moveTo(); } } } console.log('已有物件執行下落動畫'); //補充刪除的物件; _.each(data,function(row,r){ _.each(row,function(cell,i){ if(cell.removeX || cell.removeY){ data[r].splice(i,1,{ id:cell.id, // x:cell.x, // y:-(cell.y+1), // src:cell.maxDownCount - (cell.y+1), // data:cell.data, // obj: self.dataType[_.random(0, self.dataType.length - 1)] }); var obj = new EliminateCell(cell.x,-(cell.y+1),cell.data,self.dataType[_.random(0, self.dataType.length - 1)],self.id++); obj._y = cell.maxDownCount - (cell.y+1); self.rem.push(obj); } }) }); console.log('補充刪除的物件完成'); //執行補充物件的動畫 this.$nextTick(function(){ _.each(this.rem,function(cell){ cell.y = cell._y; cell.data[cell.y].splice(cell.x,1,cell); }); this.rem = []; console.log('執行補充物件的動畫完成'); this.updataLastCell(true); }); // // var arr = []; // _.each(data,function(row,r){ // _.each(row,function(cell,i){ // arr.push(cell.id); // }) // }); // console.log(_.uniq(arr).sort(function (a,b) { // return a-b; // })); } isMove = false; },1000); } } });