Android 自定義View實現動態炫酷按鈕
阿新 • • 發佈:2019-01-24
普通按鈕也就那麼幾種樣式,看著都審美疲勞,先放效果圖,演示Demo+原始碼在最後面
你會不會以為這個按鈕是集結了很多動畫的產物,我告訴你,並沒有。所有的實現都是基於自定義View,採用最底層的onDraw一點一點的畫出來的。沒有采用一丁點的動畫。雖然演示時間很短,但是要完成這麼多變化,還是挺吃力。
首先講解用法:
其實如果只需要最普通的功能,根本什麼都不用做。因為幾乎所有的引數都已經設定了固定內設定。在上面註釋掉的函式用法也是使用者唯一能用的幾個函式,其他函式雖然標示為public,但是卻是因為元件之內的方法傳遞,而不是給外界使用者呼叫的。因此大家如果想自定義樣式,可以呼叫註釋裡的方法。public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final AnimationButton button = (AnimationButton) findViewById(R.id.button); // button.setTextSizeTouch(25); //設定按下時字型的大小,不設定有預設值 // button.setStrokeProgress(10); //設定進度條的厚度,不設定有預設值 // button.setColorBase(Color.GREEN); //設定整體基色,不設定有預設值 // button.setColorBack(Color.GRAY); //設定進度條的背景色,不設定有預設值 // button.setStroke(3); //設定邊框的厚度,不設定有預設值 // button.setStrokeText(0); //設定文字的厚度,不設定有預設值 // button.setTextSize(30); //設定文字的字型大小,不設定有預設值 // button.setRound(30); //設定圓角,不設定有預設值 button.setText("登入"); //設定文字,不設定有預設值 button.setMode(AnimationButton.Mode.Hand_Finish); //設定進度條模式,不設定有預設值Mode.Auto_Finish button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() { @Override public void onClick() { //stopProgress方法 僅僅在button.setMode(AnimationButton.Mode.Hand_Finish);之後才有效。 button.stopProgress(); } }); } }
下面開始原始碼講解,首先分解功能,所有的變化可以分為三個狀態:
1、預設狀態,也就是最初的狀態。主要完成的事情為:接收使用者的點選,改變背景的樣式從空心變為實心,動態改變文字的大小,然後就是逐漸得縮小成一個圓。
2、進度條狀態。主要完成進度條的遞進,演示圖上只轉了一圈。其實可以通過設定一個引數,轉動多圈直到使用者手動停止,甚至無限轉動
3、結束狀態。主要完成由圓的狀態變回圓角矩形的狀態,並呈現中間的Logo
既然分割出了狀態,那麼就採用狀態機+代理模式來實現這個功能吧。首先是狀態的列舉。
/**
* Created by ccwxf on 2016/2/29.
* 用於區別狀態,有:預設狀態、進度條狀態、結束狀態
*/
public enum Status {
Default,
Progress,
Finish
}
然後是狀態機的介面,也就是所有的狀態需要完成的共同的事情:
/** * Created by ccwxf on 2016/2/29. */ public interface ButtonStatus { /** * @return 對應的Status值 */ Status getStatus(); /** * 這個狀態的事件處理代理 * @param mEvent * @return */ boolean onTouchEvent(MotionEvent mEvent); /** * 這個狀態的繪製代理 * @param mCanvas * @param mPaint */ void onDraw(Canvas mCanvas, Paint mPaint); }
然後我們實現按鈕的程式碼,也就是自定義View:
/**
* Created by ccwxf on 2016/2/29.
*/
public class AnimationButton extends View {
private static int Color_Base = Color.rgb(24, 204, 149);
private static int Color_Back = Color.rgb(153, 153, 153);
private static int Stroke = 3;
private static int Stroke_Text = 0;
private static int Stroke_Progress = 10;
private static int Text_Size = 30;
private static int Text_Size_Touch = 25;
private static int Round = 30;
private static String Text = "提交";
private Mode mode = Mode.Auto_Finish;
private int maxWidth;
private int maxHeight;
private int colorBase = Color_Base;
private int colorBack = Color_Back;
private int stroke = Stroke;
private int strokeText = Stroke_Text;
private int strokeProgress = Stroke_Progress;
private int textSize = Text_Size;
private int textSizeTouch = Text_Size_Touch;
private int round = Round;
private String text = Text;
//是否停止進度條,由外界設定
private boolean isProgressStop = false;
private Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private ButtonStatus status;
private OnAnimationButtonClickListener listener;
public Mode getMode() {
return mode;
}
public void setMode(Mode mode) {
this.mode = mode;
}
public int getMaxWidth() {
return maxWidth;
}
public int getMaxHeight() {
return maxHeight;
}
public int getTextSizeTouch() {
return textSizeTouch;
}
public void setTextSizeTouch(int textSizeTouch) {
this.textSizeTouch = textSizeTouch;
}
public int getStrokeProgress() {
return strokeProgress;
}
public void setStrokeProgress(int strokeProgress) {
this.strokeProgress = strokeProgress;
}
public int getColorBase() {
return colorBase;
}
public void setColorBase(int colorBase) {
this.colorBase = colorBase;
}
public int getColorBack() {
return colorBack;
}
public void setColorBack(int colorBack) {
this.colorBack = colorBack;
}
public int getStroke() {
return stroke;
}
public void setStroke(int stroke) {
this.stroke = stroke;
}
public int getStrokeText() {
return strokeText;
}
public void setStrokeText(int strokeText) {
this.strokeText = strokeText;
}
public int getTextSize() {
return textSize;
}
public void setTextSize(int textSize) {
this.textSize = textSize;
}
public int getRound() {
return round;
}
public void setRound(int round) {
this.round = round;
}
public String getText() {
return text;
}
public void setText(String text) {
this.text = text;
}
public AnimationButton(Context context) {
super(context);
}
public AnimationButton(Context context, AttributeSet attrs) {
super(context, attrs);
}
public AnimationButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
if (status != null) {
return status.onTouchEvent(event);
}
return super.onTouchEvent(event);
}
@Override
protected void onDraw(Canvas canvas) {
if (status != null) {
status.onDraw(canvas, mPaint);
}
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
maxWidth = MeasureSpec.getSize(widthMeasureSpec);
maxHeight = MeasureSpec.getSize(heightMeasureSpec);
if (maxWidth != 0 && maxHeight != 0) {
status = new DefaultStatus(this, maxWidth, maxHeight);
}
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
/**
* 改變整體狀態
*
* @param s 改變的狀態
* @param width 目前的寬度
* @param height 目前的高度
*/
public void changeStatus(Status s, int width, int height, int centerX, int centerY) {
switch (s) {
case Default:
break;
case Progress:
//改變狀態,進入進度條狀態
status = new ProgressStatus(this, width, height, centerX, centerY);
invalidate();
break;
case Finish:
//進入結束狀態
status = new FinishStatus(this, width, height, centerX, centerY);
invalidate();
break;
}
}
/**
* 外界設定停止進度條
*/
public void stopProgress(){
this.isProgressStop = true;
}
/**
* 檢查是否進度條結束
* @return
*/
public boolean isProgressStop(){
return isProgressStop;
}
public enum Mode{
Auto_Finish,
Hand_Finish
}
public interface OnAnimationButtonClickListener{
void onClick();
}
public void setOnAnimationButtonClickListener(OnAnimationButtonClickListener listener){
this.listener = listener;
}
public OnAnimationButtonClickListener getOnAnimationButtonClickListener(){
return listener;
}
}
上面實現了一堆的變數引數供使用者自定義。然後在onTouchEvent和onDraw方法中,將所有操作都代理出去。
然後我們來實現第一個狀態,也就是預設狀態:
/**
* Created by ccwxf on 2016/2/29.
*/
public class DefaultStatus implements ButtonStatus {
//分別表示處於預設狀態內部的四個子狀態
private static final int Status_Default = 0;
private static final int Status_Touch = 1;
private static final int Status_Up = 2;
private static final int Status_Next = 3;
//重新整理width時的漸變數以及時間間距
private static final int Delay_Next = 500;
private static final int Delay_Frush = 10;
private static final int Pixel_Frush = 8;
//按鈕物件
private AnimationButton button;
//按鈕物件的長寬與中點座標(長寬為繪製的長寬,而不是控制元件的長寬)
private int width;
private int height;
private int centerX;
private int centerY;
//子狀態變數
private int status = Status_Default;
private Handler handler = new Handler();
public DefaultStatus(AnimationButton button, int width, int height) {
this.button = button;
this.width = width;
this.height = height;
this.centerX = width / 2;
this.centerY = height / 2;
}
@Override
public Status getStatus() {
return Status.Default;
}
@Override
public boolean onTouchEvent(MotionEvent mEvent) {
switch (mEvent.getAction()) {
case MotionEvent.ACTION_DOWN:
//按下時,切換到按下子狀態
if(status == Status_Default){
status = Status_Touch;
button.invalidate();
}
return true;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_CANCEL:
//擡起時,或者移除控制元件時,切換到擡起子狀態
if(status == Status_Touch){
status = Status_Up;
button.invalidate();
//過500ms延遲後開始進行伸縮變化
handler.postDelayed(new Runnable() {
@Override
public void run() {
//切換到next子狀態
if(status == Status_Up){
status = Status_Next;
}
if(status == Status_Next){
//若長寬不一致,則繼續漸變,否則改變狀態
if (width >= height) {
width -= Pixel_Frush;
button.invalidate();
handler.postDelayed(this, Delay_Frush);
}else{
button.changeStatus(Status.Progress, width, height, centerX, centerY);
}
}
}
}, Delay_Next);
//響應監聽器
AnimationButton.OnAnimationButtonClickListener listener = button.getOnAnimationButtonClickListener();
if(listener != null){
listener.onClick();
}
}
break;
}
return false;
}
@Override
public void onDraw(Canvas mCanvas, Paint mPaint) {
switch (status) {
case Status_Default:
onDrawDefault(mCanvas, mPaint);
break;
case Status_Touch:
onDrawTouch(mCanvas, mPaint);
break;
case Status_Up:
onDrawUp(mCanvas, mPaint);
break;
case Status_Next:
onDrawNext(mCanvas, mPaint);
break;
}
}
/**
* 繪製邊框,分為空心和實心兩種
*
* @param mCanvas 畫布
* @param mPaint 畫筆
* @param style 空心或者實心
* @param padding 邊框補白
*/
private void drawRound(Canvas mCanvas, Paint mPaint, Paint.Style style, int padding) {
mPaint.setColor(button.getColorBase());
int stroke = padding;
if (style == Paint.Style.STROKE) {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(button.getStroke());
stroke += button.getStroke() / 2;
} else {
mPaint.setStyle(Paint.Style.FILL);
}
//繪製邊框
mCanvas.drawRoundRect(new RectF(stroke, stroke, width - stroke, height - stroke), button.getRound(), button.getRound(), mPaint);
}
/**
* 畫文字,有字型大小和顏色的區別
*
* @param mCanvas 畫布
* @param mPaint 畫筆
* @param textSize 字型大小
* @param textColor 字型顏色
*/
private void drawText(Canvas mCanvas, Paint mPaint, int textSize, int textColor) {
mPaint.setColor(textColor);
mPaint.setStrokeWidth(button.getStrokeText());
mPaint.setTextSize(textSize);
Paint.FontMetrics metrics = mPaint.getFontMetrics();
int textWidth = (int) mPaint.measureText(button.getText());
int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
mCanvas.drawText(button.getText(), (width - textWidth) / 2, baseLine, mPaint);
}
/**
* 繪製預設狀態的按鈕
*
* @param mCanvas
* @param mPaint
*/
private void onDrawDefault(Canvas mCanvas, Paint mPaint) {
drawRound(mCanvas, mPaint, Paint.Style.STROKE, 0);
//繪製居中文字
drawText(mCanvas, mPaint, button.getTextSize(), button.getColorBase());
}
/**
* 繪製按下狀態的按鈕
*
* @param mCanvas
* @param mPaint
*/
private void onDrawTouch(Canvas mCanvas, Paint mPaint) {
drawRound(mCanvas, mPaint, Paint.Style.FILL, button.getStroke());
//繪製文字,字型要變化
drawText(mCanvas, mPaint, button.getTextSizeTouch(), Color.WHITE);
}
/**
* 繪製擡起狀態的按鈕
*
* @param mCanvas
* @param mPaint
*/
private void onDrawUp(Canvas mCanvas, Paint mPaint) {
drawRound(mCanvas, mPaint, Paint.Style.FILL, 0);
drawText(mCanvas, mPaint, button.getTextSize(), Color.WHITE);
}
/**
* 繪製進入下一狀態的按鈕
*
* @param mCanvas
* @param mPaint
*/
private void onDrawNext(Canvas mCanvas, Paint mPaint) {
mPaint.setColor(button.getColorBase());
mPaint.setStyle(Paint.Style.FILL);
//繪製邊框
if (width >= height) {
mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2),
button.getRound(), button.getRound(), mPaint);
//繪製文字
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(button.getStrokeText());
mPaint.setTextSize(button.getTextSize());
Paint.FontMetrics metrics = mPaint.getFontMetrics();
int textWidth = (int) mPaint.measureText(button.getText());
int baseLine = (int) (centerY + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
mCanvas.drawText(button.getText(), centerX - textWidth / 2, baseLine, mPaint);
} else {
mCanvas.drawOval(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2), mPaint);
}
}
}
然後是第二個狀態,進度條狀態:
/**
* Created by ccwxf on 2016/2/29.
*/
public class ProgressStatus implements ButtonStatus {
//轉圈的子狀態
private static final int Status_Once = 0;
private static final int Status_Twice = 1;
//轉圈的漸變數
private static final int Delay_Progress = 10;
private static final int Angle_Progress = 5;
private static final int Angle_Default = -90;
private static final int Andle_Full = 270;
private AnimationButton button;
private int width;
private int height;
private int centerX;
private int centerY;
private int radius;
private int status = Status_Once;
//當前的進度
private float progress = Angle_Default;
private Handler handler = new Handler();
public ProgressStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
this.button = button;
this.width = width;
this.height = height;
this.centerX = centerX;
this.centerY = centerY;
//繪製起點是Stroke的中點,若不減去這個值,則onDraw時,會不完整。
this.radius = (width - button.getStrokeProgress()) / 2;
startProgress();
}
/**
* 開始遞迴轉動進度條
*/
private void startProgress() {
handler.postDelayed(new Runnable() {
@Override
public void run() {
if(progress >= Andle_Full){
//如果是手動結束模式
if(button.getMode() == AnimationButton.Mode.Hand_Finish && button.isProgressStop()){
//改變狀態
button.changeStatus(Status.Finish, width, height, centerX, centerY);
return;
}else{
if(status == Status_Once){
status = Status_Twice;
}else if(status == Status_Twice){
//如果是自動結束模式,則在第二次進度結束時改變狀態
if(button.getMode() == AnimationButton.Mode.Auto_Finish){
//改變狀態
button.changeStatus(Status.Finish, width, height, centerX, centerY);
return;
}else{
status = Status_Once;
}
}
//重置進度
progress = Angle_Default;
}
}
progress += Angle_Progress;
button.invalidate();
handler.postDelayed(this, Delay_Progress);
}
}, Delay_Progress);
}
@Override
public Status getStatus() {
return Status.Progress;
}
@Override
public boolean onTouchEvent(MotionEvent mEvent) {
return false;
}
@Override
public void onDraw(Canvas mCanvas, Paint mPaint) {
if(status == Status_Once){
//繪製灰色背景
onDrawCircle(mCanvas, mPaint, button.getColorBack());
//繪製綠色進度
onDrawArc(mCanvas, mPaint, button.getColorBase(), Angle_Default, progress);
}else if(status == Status_Twice){
//繪製綠色背景
onDrawCircle(mCanvas, mPaint, button.getColorBase());
//繪製灰色進度
onDrawArc(mCanvas, mPaint, button.getColorBack(), Angle_Default, progress);
}
}
/**
* 畫一整個圓作為背景
* @param mCanvas 畫布
* @param mPaint 畫筆
* @param color 顏色
*/
private void onDrawCircle(Canvas mCanvas, Paint mPaint, int color){
mPaint.setColor(color);
mPaint.setStrokeWidth(button.getStrokeProgress());
mPaint.setStyle(Paint.Style.STROKE);
mCanvas.drawCircle(centerX, centerY, radius, mPaint);
}
/**
* 畫一端圓弧
* @param mCanvas 畫布
* @param mPaint 畫筆
* @param color 顏色
* @param start 開始角度
* @param stop 結束角度
*/
private void onDrawArc(Canvas mCanvas, Paint mPaint, int color, float start, float stop){
mPaint.setColor(color);
mPaint.setStrokeWidth(button.getStrokeProgress());
mPaint.setStyle(Paint.Style.STROKE);
//第三個引數是掃過的角度,起點0預設為右邊
mCanvas.drawArc(new RectF(centerX - radius, centerY - radius, centerX + radius, centerY + radius),
start, stop - start, false, mPaint);
}
}
最後一個狀態:
/**
* Created by ccwxf on 2016/2/29.
*/
public class FinishStatus implements ButtonStatus {
private static final int Status_Stretch = 0;
private static final int Status_Finish = 1;
private static final int Stroke_Over = 10;
private static final String Text_Over = "√";
private static final int Text_Over_Size = 40;
private static final int Delay_Stretch = 10;
private static final int Pixel_Stretch = 8;
private AnimationButton button;
private int width;
private int height;
private int centerX;
private int centerY;
private int status = Status_Stretch;
private Handler handler = new Handler();
public FinishStatus(AnimationButton button, int width, int height, int centerX, int centerY) {
this.button = button;
this.width = width;
this.height = height;
this.centerX = centerX;
this.centerY = centerY;
startStretch();
}
/**
* 開始伸展背景
*/
private void startStretch() {
handler.postDelayed(new Runnable() {
@Override
public void run() {
if(width < button.getMaxWidth()){
width += Pixel_Stretch;
button.invalidate();
handler.postDelayed(this, Delay_Stretch);
}else{
width = button.getMaxWidth();
if(status == Status_Stretch){
status = Status_Finish;
}
button.invalidate();
}
}
}, Delay_Stretch);
}
@Override
public Status getStatus() {
return Status.Finish;
}
@Override
public boolean onTouchEvent(MotionEvent mEvent) {
return false;
}
@Override
public void onDraw(Canvas mCanvas, Paint mPaint) {
//繪製背景
mPaint.setColor(button.getColorBase());
mPaint.setStyle(Paint.Style.FILL);
mCanvas.drawRoundRect(new RectF(centerX - width / 2, centerY - height / 2, centerX + width / 2, centerY + height / 2 ),
button.getRound(), button.getRound(), mPaint);
//繪製圖片
if(status == Status_Finish){
mPaint.setColor(Color.WHITE);
mPaint.setStrokeWidth(Stroke_Over);
mPaint.setTextSize(Text_Over_Size);
Paint.FontMetrics metrics = mPaint.getFontMetrics();
int textWidth = (int) mPaint.measureText(Text_Over);
int baseLine = (int) (height / 2 + (metrics.bottom - metrics.top) / 2 - metrics.bottom);
mCanvas.drawText(Text_Over, (width - textWidth) / 2, baseLine, mPaint);
}
}
}
好了上面就是所有的原始碼了。雖然被我概括成三個大狀態,但是如果分細一點的話,大概需要9個狀態。在各個大狀態程式碼裡面的子狀態就是這個了。
怎麼使用呢,也非常簡單,因為大部分的引數都有內設值了。
/**
* Created by ccwxf on 2016/2/29.
*/
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final AnimationButton button = (AnimationButton) findViewById(R.id.button);
// button.setTextSizeTouch(25); //設定按下時字型的大小,不設定有預設值
// button.setStrokeProgress(10); //設定進度條的厚度,不設定有預設值
// button.setColorBase(Color.GREEN); //設定整體基色,不設定有預設值
// button.setColorBack(Color.GRAY); //設定進度條的背景色,不設定有預設值
// button.setStroke(3); //設定邊框的厚度,不設定有預設值
// button.setStrokeText(0); //設定文字的厚度,不設定有預設值
// button.setTextSize(30); //設定文字的字型大小,不設定有預設值
// button.setRound(30); //設定圓角,不設定有預設值
button.setText("登入"); //設定文字,不設定有預設值
button.setMode(AnimationButton.Mode.Hand_Finish); //設定進度條模式,不設定有預設值Mode.Auto_Finish
button.setOnAnimationButtonClickListener(new AnimationButton.OnAnimationButtonClickListener() {
@Override
public void onClick() {
//stopProgress方法 僅僅在button.setMode(AnimationButton.Mode.Hand_Finish);之後才有效。
button.stopProgress();
}
});
}
}
下面給出Demo,原始碼在Demo裡的一個package裡面。求人氣啊,每次人氣都那麼低