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Opencv影象任意角度旋轉

實現影象的任意角度旋轉

特殊角度(90,180,270)旋轉

Mat img2, src;
transpose(img, img2);
flip(img2, src, 0);

將影象img向左旋轉90度(轉置後沿x軸翻轉)


flip(img2, src, 0);

將影象img向右旋轉90度(轉置後沿y軸翻轉)

flip(img2, src, 1);

將影象img向旋轉180度(轉置後沿x和y軸翻轉)

flip(img2, src, -1);

任意角度旋轉

旋轉並擷取影象(不保留邊緣填充,可能會有影象資訊被截掉)

//影象旋轉1:旋轉(擷取影象)Crop ,擷取影象最大的內接矩形
//         Mat img :影象輸入,單通道或者三通道
//         Mat & imgout :影象輸出
//         int degree :影象要旋轉的角度
//         int border_value:影象旋轉填充值(0-255)
int rotateImage1(Mat img,Mat & imgout, int degree,int border_value)
{
	if( img.empty())
        return 1;
    degree = -degree;//warpAffine預設的旋轉方向是逆時針,所以加負號表示轉化為順時針
    double angle = degree  * CV_PI / 180.; // 弧度  
    double a = sin(angle), b = cos(angle);
    int width = img.cols;
    int height = img.rows;
    int width_rotate = int(width * fabs(b)-height * fabs(a));//height * fabs(a) + 
    int height_rotate = int(height * fabs(b)-width * fabs(a));//width * fabs(a) + 
	if(width_rotate<=20||height_rotate<=20)
	{
		width_rotate = 20;
		height_rotate = 20;
	}
    //旋轉陣列map
    // [ m0  m1  m2 ] ===>  [ A11  A12   b1 ]
    // [ m3  m4  m5 ] ===>  [ A21  A22   b2 ]
    float map[6];
    Mat map_matrix = Mat(2, 3, CV_32F, map);
    // 旋轉中心
    CvPoint2D32f center = cvPoint2D32f(width / 2, height / 2);
    CvMat map_matrix2 = map_matrix;
    cv2DRotationMatrix(center, degree, 1.0, &map_matrix2);//計算二維旋轉的仿射變換矩陣
    map[2] += (width_rotate - width) / 2;
    map[5] += (height_rotate - height) / 2;
    //Mat img_rotate;
    //對影象做仿射變換
    //CV_WARP_FILL_OUTLIERS - 填充所有輸出影象的象素。
    //如果部分象素落在輸入影象的邊界外,那麼它們的值設定為 fillval.
    //CV_WARP_INVERSE_MAP - 指定 map_matrix 是輸出影象到輸入影象的反變換,
	int chnnel =img.channels();
	if(chnnel == 3)
		warpAffine(img, imgout, map_matrix, Size(width_rotate, height_rotate), 1, 0, Scalar(border_value,border_value,border_value));
	else
		warpAffine(img, imgout, map_matrix, Size(width_rotate, height_rotate), 1, 0, border_value);
    return 0;
}

旋轉影象(進行邊緣填充)

//影象旋轉2:擴充影象邊緣full
//         Mat img :影象輸入,單通道或者三通道
//         Mat & imgout :影象輸出
//         int degree :影象要旋轉的角度
//         int border_value:影象旋轉填充值
int rotateImage2(Mat img,Mat & imgout, int degree,int border_value)
{
	if(img.empty())
        return 1;
    degree = -degree;//warpAffine預設的旋轉方向是逆時針,所以加負號表示轉化為順時針
    double angle = degree  * CV_PI / 180.; // 弧度  
    double a = sin(angle), b = cos(angle);
    int width = img.cols;
    int height = img.rows;
    int width_rotate = int(width * fabs(b)+height * fabs(a));
    int height_rotate = int(height * fabs(b)+width * fabs(a));
	if(width_rotate<=20||height_rotate<=20)
	{
		width_rotate = 20;
		height_rotate = 20;
	}
    //旋轉陣列map
    // [ m0  m1  m2 ] ===>  [ A11  A12   b1 ]
    // [ m3  m4  m5 ] ===>  [ A21  A22   b2 ]
    float map[6];
    Mat map_matrix = Mat(2, 3, CV_32F, map);
    // 旋轉中心
    CvPoint2D32f center = cvPoint2D32f(width / 2, height / 2);
    CvMat map_matrix2 = map_matrix;
    cv2DRotationMatrix(center, degree, 1.0, &map_matrix2);//計算二維旋轉的仿射變換矩陣
    map[2] += (width_rotate - width) / 2;
    map[5] += (height_rotate - height) / 2;
    //Mat img_rotate;
    //對影象做仿射變換
    //CV_WARP_FILL_OUTLIERS - 填充所有輸出影象的象素。
    //如果部分象素落在輸入影象的邊界外,那麼它們的值設定為 fillval.
    //CV_WARP_INVERSE_MAP - 指定 map_matrix 是輸出影象到輸入影象的反變換,
	int chnnel =img.channels();
	if(chnnel == 3)
		warpAffine(img, imgout, map_matrix, Size(width_rotate, height_rotate), 1, 0, Scalar(border_value,border_value,border_value));
	else
		warpAffine(img, imgout, map_matrix, Size(width_rotate, height_rotate), 1, 0, border_value);
    return 0;
}