js canvas繪圖 繞中心點任意角度旋轉
阿新 • • 發佈:2019-02-15
<!DOCTYPE html> <html> <head> <title>canvasTest</title> </head> <style type="text/css"> .imgbox img { width: 100% } .canvasbox canvas { width: 100% } </style> <body> <div class="imgbox"><img id="img" src="./img/aaa.png"></div> <div> <input type="number" id="number" name="" placeholder="輸入旋轉角度"> <button onclick="drawImgToCanvas()">draw</button> </div> <div class="canvasbox"> <canvas id="canvas"></canvas> </div> <script type="text/javascript"> let drawImgToCanvas = () => { let rotate = document.getElementById('number').value * 1 let canvas = document.getElementById('canvas') let context = canvas.getContext('2d') let img = new Image() img.src = './img/aaa.png' img.onload = () => { // corssOrigin must be set before the url img.setAttribute('crossOrigin', 'Anonymous') if (rotate < 0) { rotate = 360 + rotate } rotate = rotate % 360 if (rotate > 45 && rotate < 135) { // 90 寬高顛倒 canvas.width = img.height canvas.height = img.width } else if (rotate > 225 && rotate < 315) { // 270 寬高顛倒 canvas.width = img.height canvas.height = img.width } else { canvas.width = img.width canvas.height = img.height } context.clearRect(0, 0, canvas.width, canvas.height) context.translate(canvas.width / 2, canvas.height / 2) context.rotate(rotate * Math.PI / 180) context.translate(-canvas.width / 2, -canvas.height / 2) context.drawImage(img, canvas.width / 2 - img.width / 2, canvas.height / 2 - img.height / 2) context.translate(canvas.width / 2, canvas.height / 2) context.rotate(-rotate * Math.PI / 180) context.translate(-canvas.width / 2, -canvas.height / 2) context.restore() } } </script> </body> </html>
demo地址 https://xingyanhai.github.io/17-04-12/canvasRotate/canvasTest.html