Android 自定義View實現波浪動畫
阿新 • • 發佈:2019-02-18
效果演示
程式碼呼叫與實現效果
xml中呼叫
<developer.shivam.waveview.Wave
android:layout_width="match_parent"
android:layout_height="match_parent"
app:amplitude="100"
app:quadrant="0.5"
app:speed="0.15"/>
實現原理
屬性配置
attrs.xml檔案中,進行屬性配置
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="Wave">
<!--波浪顏色-->
<attr name="waveColor" format="color"/>
<!--波浪背景顏色-->
<attr name="waveBackgroundColor" format="color"/>
<!--波浪速度-->
<attr name="speed" format="float" />
<!--正弦曲線相關-->
<!--波浪振幅-->
<attr name="amplitude" format="integer"/>
<!--波浪相對於控制元件的位置-->
<attr name="quadrant" format="float"/>
<!--波浪的頻率-->
<attr name="frequency" format="float"/>
</declare-styleable >
</resources>
獲取屬性,同時對屬性賦預設值
final TypedArray array = context.obtainStyledAttributes(set, R.styleable.Wave);
mSpeed = array.getFloat(R.styleable.Wave_speed, DEFAULT_SPEED);
mWaveColor = array.getColor(R.styleable.Wave_waveColor, DEFAULT_WAVE_COLOR);
mWaveBKColor = array.getColor(R.styleable.Wave_waveBackgroundColor, DEFAULT_WAVE_BK_COLOR);
mAmplitude = array.getInt(R.styleable.Wave_amplitude, DEFAULT_AMPLITUDE);
mQuadrant = array.getFloat(R.styleable.Wave_quadrant, DEFAULT_QUADRANT);
mFrequency = array.getFloat(R.styleable.Wave_frequency, DEFAULT_FREQUENCY);
array.recycle();
繪製波浪
在onDraw()中使用Canvas進行繪製即可,這裡需要注意的正弦曲線的繪製.
正弦曲線(y=Asin(ωx+φ)+k)的一些引數如下:
A——振幅,當物體作軌跡符合正弦曲線的直線往復運動時,其值為行程的1/2。
(ωx+φ)——相位,反映變數y所處的狀態。
φ——初相,x=0時的相位;反映在座標系上則為影象的左右移動。
k——偏距,反映在座標系上則為影象的上移或下移。
ω——角速度, 控制正弦週期(單位角度內震動的次數)。
onDraw中的程式碼:
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
final int width = getWidth();
final int height = getHeight();
final int waveHeight = (int) (getHeight() * mQuadrant);
// 繪製背景
canvas.drawColor(mWaveBKColor);
mWavePath.moveTo(0, height);
mWavePath.lineTo(0, waveHeight);
for (int i = 1; i <= width; i++) {
// 繪製正弦曲線 y = A Sin(ωt+ ρ) = A sin(2πft + ρ)
final float y = (float) (waveHeight + mAmplitude * Math.sin(2 * Math.PI * i * mFrequency + mShift));
mWavePath.lineTo(i, y);
}
// 將曲線閉合
mWavePath.lineTo(width, height);
canvas.drawPath(mWavePath, mWavePaint);
}
波浪動畫
這時波浪應該已經繪製完成了,下面使用Handler中的週期任務實現動畫效果.
// 建立一個週期任務,它的職責是改變正弦曲線的偏移量
final class WaveAnimation implements Runnable {
@Override
public void run() {
mWavePath.reset();
mShift += mSpeed;
invalidate();
Wave.this.postDelayed(this, DEFAULT_PERIOD);
}
}
在View被建立的時候讓它進行執行
// 開始波浪動畫
postDelayed(new WaveAnimation(), DEFAULT_PERIOD);
完整程式碼
public class Wave extends View {
// 預設屬性值
private static final int DEFAULT_AMPLITUDE = 200;
private static final int DEFAULT_PERIOD = 16;
private static final float DEFAULT_SPEED = .1F;
private static final float DEFAULT_QUADRANT = .33F;
private static final float DEFAULT_FREQUENCY = 1F / 360F;
private static final int DEFAULT_WAVE_COLOR = Color.parseColor("#64B5F6");
private static final int DEFAULT_WAVE_BK_COLOR = Color.parseColor("#EEEEEE");
@SuppressWarnings("FieldCanBeLocal")
@ColorInt
private int mWaveColor;
@ColorInt
private int mWaveBKColor;
// 振幅
private int mAmplitude;
// 波浪位於View的位置
private float mQuadrant;
// 波浪的頻率,這個值越大,波浪越密集
private float mFrequency;
// 速度
private float mSpeed;
private float mShift;
private final Paint mWavePaint = new Paint(Paint.ANTI_ALIAS_FLAG);
private final Path mWavePath = new Path();
public Wave(Context context) {
this(context, null);
}
public Wave(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public Wave(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context, attrs);
}
private void init(Context context, AttributeSet set) {
final TypedArray array = context.obtainStyledAttributes(set, R.styleable.Wave);
mSpeed = array.getFloat(R.styleable.Wave_speed, DEFAULT_SPEED);
mWaveColor = array.getColor(R.styleable.Wave_waveColor, DEFAULT_WAVE_COLOR);
mWaveBKColor = array.getColor(R.styleable.Wave_waveBackgroundColor, DEFAULT_WAVE_BK_COLOR);
mAmplitude = array.getInt(R.styleable.Wave_amplitude, DEFAULT_AMPLITUDE);
mQuadrant = array.getFloat(R.styleable.Wave_quadrant, DEFAULT_QUADRANT);
mFrequency = array.getFloat(R.styleable.Wave_frequency, DEFAULT_FREQUENCY);
array.recycle();
mWavePaint.setStrokeWidth(2);
mWavePaint.setColor(mWaveColor);
// 開始波浪動畫
postDelayed(new WaveAnimation(), DEFAULT_PERIOD);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
final int width = getWidth();
final int height = getHeight();
final int waveHeight = (int) (getHeight() * mQuadrant);
// 繪製背景
canvas.drawColor(mWaveBKColor);
mWavePath.moveTo(0, height);
mWavePath.lineTo(0, waveHeight);
for (int i = 1; i <= width; i++) {
// 繪製正弦曲線 y = A Sin(ωt+ ρ) = A sin(2πft + ρ)
final float y = (float) (waveHeight + mAmplitude * Math.sin(2 * Math.PI * i * mFrequency + mShift));
mWavePath.lineTo(i, y);
}
// 將曲線閉合
mWavePath.lineTo(width, height);
canvas.drawPath(mWavePath, mWavePaint);
}
final class WaveAnimation implements Runnable {
@Override
public void run() {
mWavePath.reset();
mShift += mSpeed;
invalidate();
Wave.this.postDelayed(this, DEFAULT_PERIOD);
}
}
}