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JavaScript實現H5接金幣功能(例項程式碼)

今日做出做出一個春節接金幣紅包的活動,感覺挺不錯的分享給大家
這個小遊戲採用hilojs實現的,詳情

第一步:安裝外掛

npm i hilojs或者yarn add hilojs

第二步:建立一個Asset.js檔案

import Hilo from "hilojs";
export default Hilo.Class.create({
 Mixes: Hilo.EventMixin,queue: null,// 下載類
 gold: null,// 金幣
 wood: null,// 金幣
 water: null,// 蛋
 fireElement: null,// 金幣
 soil: null,// 紅包
 person: null,// 車
 score0: null,// 
 score1: null,// 
 score2: null,// 
 load() {
 let imgs = [
  {
  id: 'soil',//紅包
  src: require('../../../assets/image/red.png')
  },{
  id: 'water',//蛋
  src: require('../../../assets/image/dan.png')
  },{
  id: 'gold',//金幣
  src: require('../../../assets/image/money3.png')
  },{
  id: 'person',//車
  src: require('../../../assets/image/che1.png')
  }
 ];
 this.queue = new Hilo.LoadQueue();
 this.queue.add(imgs);
 this.queue.on('complete',this.onComplete.bind(this));
 this.queue.on('error',(e) => {
  console.log('加載出錯',e)
 })
 this.queue.start();
 },onComplete() { //載入完成
 console.log('載入完成')
 this.gold = this.queue.get('gold').content;//金幣
 
 this.water = this.queue.get('water').content;//蛋
 
 this.soil = this.queue.get('soil').content;//紅包
 this.person = this.queue.get('person').content;
 //刪除下載佇列的complete事件監聽
 this.queue.off('complete');
 // complete暴露
 this.fire('complete');
 }
})

第三步:建立一個game.js檔案

import Hilo from "hilojs";
import Asset from './Asset'//定義金幣紅包車引數
import Gold from './gold'//隨機生成金幣紅包臭蛋
import Hand from './hand'//汽車初始化級碰撞
let startTime = 0
export default class game {
 constructor(page) {
 this.page = page
 //設定的遊戲時間
 
 this.gameTime = 0
 this.gameStatus = "ready"
 /*
  play 遊戲開始
  ready 遊戲結束
 **/
 // 下載佇列
 this.asset = new Asset()
 // 畫布物件
 this.stage = null

 // 畫布資訊 
 this.width = (window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth) * 2
 // this.height = innerHeight * 2 < 1334 ? innerHeight * 2 : 1334
 this.height = (window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight) * 2
 this.scale = 0.5

 // 定時器物件
 this.ticker = null

 //金幣紅包臭蛋
 this.Gold = null
 //金幣紅包臭蛋下落速度
 this.enemySpeed = 1000//金幣下落速度
 this.redSpeed = 1000//紅包下落速度
 this.danSpeed = 1000//紅包下落速度
 //金幣紅包臭蛋生成速度
 this.createSpeed = 200
 //接金幣紅包臭蛋的車
 this.hand = null
 //開始按鈕
 this.beginBtn = null
 //分數
 this.score = 0
 //定義一個碰撞的陣列
 this.crashList = []
 this.isEnd = false
 //砸中臭蛋數量
 this.danNum = 0
 //定時器
 this.timerAll = null
 }
 init() {
 this.asset.on('complete',function () {
  this.asset.off('complete')
  this.initStage()
 }.bind(this));
 this.asset.load()
 }
 initStage() {
 // console.log(this.width,this.height)
 // 舞臺
 this.stage = new Hilo.Stage({
  renderType: 'canvas',width: this.width,height: this.height,scaleX: this.scale,scaleY: this.scale,container: this.page
 });
 this.stage.enableDOMEvent([Hilo.event.POINTER_START,Hilo.event.POINTER_MOVE,Hilo.event.POINTER_END]);

 // 啟動定時器重新整理頁面 引數為幀率
 this.ticker = new Hilo.Ticker(60)
 // 舞臺新增到定時佇列中
 this.ticker.addTick(this.stage)
 // 新增動畫類到定時佇列
 this.ticke
程式設計客棧
r.addTick(Hilo.Tween); //啟動ticker this.ticker.start(true); this.startGame(); } startGame() { //開始遊戲 startTime = new Date().getTime() this.initZongzi(); this.initHand() //this.beginBtn.removeFromParent() this.stage.removeChild(this.beginBtn) this.gameTime = this.setGameTime; this.score = 0; this.crashList = []; this.isEnd = false; this.gameStatus = "play" this.calcTime() } calcTime() { //遊戲時間 this.timerAll = setTimeout(() => { let now = new Date().getTime() let difference = parseInt((now - startTime) / 1000) if (difference % 30 == 0) { this.Gold.score[0] = this.Gold.score[0] + 5 this.Gold.score[2] = this.Gold.score[2] + 5 this.Gold.enemySpeed = this.Gold.enemySpeed + 500 this.Gold.redSpeed = this.Gold.redSpeed + 200 this.Gold.danSpeed = this.Gold.danSpeed + 300 } this.calcTime() },1000); } clearCalcTime() { this.Gold.score[0] = 5 this.Gold.score[2] = 5 this.Gold.enemySpeed = 1000www.cppcns.com
this.Gold.redSpeed = 1000 this.Gold.danSpeed = 1000 clearTimeout(this.timerAll); } gameOver() {//遊戲結束呼叫 this.Gold.stopCreateEnemy() this.gameStatus = "ready" this.initBeginBtn() //this.hand.removeChild(this.hand.score) this.stage.removeChild(this.hand) } initZongzi() {//初始化金幣紅包 this.Gold = new Gold({ id: 'gold',enemySpeed: this.enemySpeed,redSpeed: this.redSpeed,danSpeed: this.danSpeed,createSpeed: this.createSpeed,pointerEnabled: false,// 不關閉事件繫結 無法操作舞臺 SmallGoldList: [this.asset.gold,this.asset.water,this.asset.soil],startTime }).addTo(this.stage,2) //舞臺更新 this.stage.onUpdate = this.onUpdate.bind(this); } initHand() {//初始化手 this.hand = new Hand({ id: 'hand',img: this.asset.person,height: this.asset.person.height,width: this.asset.person.width,x: this.width / 2 - this.asset.person.width / 4,y: this.height - this.asset.person.height / 2 - 40 }).addTo(this.stage,1); Hilo.util.copy(this.hand,Hilo.drag); this.hand.startDrag([0,this.height - this.asset.person.height / 2 - 40,this.width - this.asset.person.width / 2 + 10,0]); } onUpdate() {//舞臺更新 if (this.gameStatus == 'ready') { return } // console.log('碰撞',this.crashList) let num = [] this.crashList.forEach(e => { if (e == 'dan') { num.push(e) } }) this.danNum = num.length if (num.length >= 3) {//遊戲結束 console.log('遊戲結束') this.clearCalcTime() this.isEnd = true; this.gameOver() return } this.Gold.children.forEach(item => { if (this.hand.checkCollision(item)) { if (item.drawable.image.src.indexOf("red") != -1) { this.crashList.push('red') } if (item.drawable.image.src.indexOf("money3") != -1) { this.crashList.push('money3') } if (item.drawable.image.src.indexOf("dan") != -1) { this.crashList.push('dan') } // 碰撞了 item.over(); this.score += item.score || 0; switch (item.schttp://www.cppcns.comore) { case -1: this.hand.addScore(this.asset.score0) break; case 1: this.hand.addScore(this.asset.score1) break; case 2: this.hand.addScore(this.asset.score2) break; default: break; } } }) } initBeginBtn() { } }

第四步:建立一個gold.js檔案

import Hilo from "hilojs";
import SmallGold from './SmallGold'
let Enemy = Hilo.Class.create({
 Extends: Hilo.Container,timer: null,// 定時器
 SmallGoldList: [],enemySpeed: 0,redSpeed: 0,danSpeed: 0,createSpeed: 0,score: [5,5],tween: null,startTime: null,constructor: function (properties) {
 Enemy.superclass.constructor.call(this,properties);
 this.startTime = properties.startTime
 
 this.tween = Hilo.Tween;
 this.creatEnemy();
 this.beginCreateEnemy();
 },creatEnemy() { 
 let now = new Date().getTime()
 let difference = parseInt((now - this.startTime) / 200)
 
 let index = null;
 let differenceNow = parseInt((now - this.startTime) / 1000)
 
 if (0 <= differenceNow && differenceNow <= 60) {
  if (difference == 0) {
  index = 0
  this.createGold(index,this.enemySpeed)
  } else if (difference % 70 == 0) {//0-15秒,障礙蛋1個
  index = 1
  this.createGold(index,this.danSpeed)
  } else if (difference % 147 == 0 || difference % 154 == 0) {//15-30秒障礙蛋2個(150-155)
  index = 1
  this.createGold(index,this.danSpeed)
  } else if 程式設計客棧(difference % 222 == 0 || difference % 226 == 0 || difference % 235 == 0) {//30-45秒障礙蛋3個(225-230)
  index = 1
  this.createGold(index,this.danSpeed)
  } else if (difference % 296 == 0 || difference % 302 == 0 || difference % 307 == 0 || difference % 311 == 0) {//60秒,障礙蛋4個
  index = 1
  this.createGold(index,this.danSpeed)
  } else {
  let number = this.random(0,100);
  if (number < 40) { //0為金幣2位紅包1為蛋
   index = 0
   this.createGold(index,this.enemySpeed)
  } else if (number <= 100) {
   index = 2
   this.createGold(index,this.redSpeed)
  }

  }
  
 } else {
  let nowmiao = difference - 300
  if (nowmiao % 70 == 0 || nowmiao % 75 == 0 || nowmiao % 78 == 0 || nowmiao % 85 == 0) {//0-15秒,障礙蛋4個
  index = 1
  this.createGold(index,this.redSpeed)
  }

  }
  
 }
 },createGold(index,enemySpeed) {
 let hold = undefined
 if (this.SmallGoldList[index].width && this.SmallGoldList[index].height) {
  hold = new SmallGold({
  image: this.SmallGoldList[index],rect: [0,this.SmallGoldList[index].width,this.zongziList[index].height],width: this.SmallGoldList[index].width / 2,height: this.SmallGoldList[index].height / 2,// scaleX: 0.5,// scaleY: 0.5,}).addTo(this);
 }
 let widthScreen = window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth
 let heightScreen = window.innerHeight || document.documentElement.clientHeight || document.body.clientHeight

 hold.x = 0.45 * widthScreen;
 hold.y = 0.4 * heightScreen;
 

 hold.score = this.score[index]

 this.tween.to(hold,{
  x: this.random(0,(this.width - this.SmallGoldList[0].width / 2)),y: this.height
 },{
  duration: 1400 / enemySpeed * 1000,loop: false,onComplete: () => {
  hold.removeFromParent()
  }
 });
 },random(lower,upper) {
 return Math.floor(Math.random() * (upper - lower + 1)) + lower;
 },beginCreateEnemy() {//開始生成
 this.timer = setInterval(() => {
  this.creatEnemy();
 },this.createSpeed);
 },stopCreateEnemy() {//停止生成並全部移除
 clearInterval(this.timer)
 this.removeAllChildren()
 },checkCollision(enemy) {//碰撞檢測
 for (var i = 0,len = this.children.length; i < len; i++) {
  if (enemy.hitTestObject(this.children[i],true)) {
  return true;
  }
 }
 return false;
 }
})

export default Enemy

第五步:建立一個hand.js檔案

import Hilo from "hilojs";
let hand = Hilo.Class.create({
 Extends: Hilo.Container,// 圖
 img: null,//車
 bowl: null,//分數
 score: null,constructor(properties) {
 hand.superclass.constructor.call(this,properties)
 this.initHand()
 },initHand() { //初始化背景
 this.hand = new Hilo.Bitmap({
  id: 'hand',image: this.img,this.img.width,this.img.height],width: this.img.width / 2,height: this.img.height / 2,}).addTo(this);
 },addScore(image) { //加分
 if (this.img.width && image.width) {
  this.score = new Hilo.Bitmap({
  id: 'score',image: image,image?.width || 0,image?.height || 0],x: (this.img.width - image.width) / 2,y: -image.height
  }).addTo(this);
 }

 if (this.img.width && image.width) {
  Hilo.Tween.to(this.score,{
  x: (this.img.width - image.width / 2) / 2,y: -2 * image.height,alpha: 0,width: image.width / 2,height: image.height / 2
  },{
  duration: 600,//delay: 100,ease: Hilo.Ease.Quad.EaseIn,onComplete: () => {

  }
  });
 }

 },// 碰撞檢測
 checkCollision(enemy) {
 if (enemy.hitTestObject(this.hand,true)) {
  return true;
 }
 return false;
 }
})

export default hand

第六步:建立一個SmallGold.js檔案

import Hilo from "hilojs";
let SmallGold= Hilo.Class.create({
 Extends: Hilo.Bitmap,constructor: function (properties) {
 SmallGold.superclass.constructor.call(this,properties);
 this.onUpdate = this.onUpdate.bind(this);
 },over(){
 this.removeFromParent();
 },onUpdate() {
 if (this.parent.height < this.y) {
 this.removeFromParent();
 return
 }
 }
 })
 
export default SmallGold

我這是在vue中使用

<template>
 <div class="fix">
 <div class="hilo">
 <div ref="hilo" class="canvas"></div>
 <img src="../../assets/image/youton3.png" alt="javascript實現H5接金幣功能(例項程式碼)" class="tong" />
 
 <div class="score">
 <div class="left">
  <img :src="headimgurl" alt="javaScript實現H5接金幣功能(例項程式碼)" class="headimgurl" />
  <div class="p1">
  <p class="p2">玩家:{{ nickname }}</p>
  <p class="p3">
  得分:{{ score }}
  <span
  ><img
   src="../../assets/image/dan21.png"
   alt="JavaScript實現H5接金幣功能(例項程式碼)"
   class="danNum"
  />x{{ danNum }}</span
  >
  </p>
  </div>
 </div>
 </div>
 </div>
 </div>
</template>

<script>
import Game from "./js/game";
export default {
 name: "game",data() {
 return {
 game: new Game(),};
 },computed: {
 score() {
 //遊戲分數
 return this.game.score;
 },danNum() {
 //黑蛋碰撞個數
 return this.game.danNum;
 },},watch: {
 "game.isEnd": {
 handler(newName) {
 // console.log(newName);
 if (newName) {
  this.goTo();
 }
 },immediate: true,程式設計客棧 mounted() {
 this.$nextTick(() => {
 this.game.page = this.$refs.hilo;
 this.game.init();
 });
 
 },beforeDestroy() {
 this.game.gameOver();
 },destroyed() {},methods: {
 goTo(){}
 },};
</script>

最後效果

Inked14991c2b2aa5fad93d3ebf6a51a933c3_LI

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