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C-(遊戲)三子棋

#pragma once
//標頭檔案的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

//符號的定義
#define ROW 3
#define COL 3

//函式的宣告
//初始化棋盤
void InitBoard(char board[ROW][COL],int row,int col);

//列印棋盤的函式
void DisplayBoard(char board[ROW][COL], int row, int col);

//玩家下棋
void PlayerMove(char board[ROW][COL], int
row, int col); //電腦下棋 void ComputerMove(char board[ROW][COL], int row, int col); //1.玩家贏了 //2.電腦贏了 //3.平局 //4.遊戲繼續 //判斷遊戲是否有輸贏 int Isfull(char board[ROW][COL], int row, int col); char IsWin(char board[ROW][COL], int row, int col);
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void
InitBoard(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0
; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j< row - 1) printf("|"); } printf("\n"); if (i < row - 1) { int j = 0; for (j = 0; j < col; j++) { printf("---"); if(j<col-1) printf("|"); } printf("\n"); } } } void PlayerMove(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家走\n"); while (1) { printf("請輸入座標:>"); scanf("%d %d", &x, &y); //判斷座標的合法性 if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 //座標是否被佔用 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("座標被佔用,請重新輸入\n"); } } //座標非法 else { printf("座標非法,請重新輸入\n"); } } } void ComputerMove(char board[ROW][COL], int row, int col) { printf("電腦走:>\n"); while (1) { int x = rand() % row; int y = rand() % col; //判斷佔用 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } int Isfull(char board[ROW][COL], int row, int col) { int i = 0; int j = 0; for (i = 0; i < row; i++) { for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0;//棋盤沒滿 } } } return 1;//棋盤滿了 } char IsWin(char board[ROW][COL], int row, int col) { int i = 0; int ret = 0; //判斷三行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1];// } } //判斷三列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i];// } } //判斷對角線 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1];// } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1];// } //判斷平局 //如果棋盤滿了返回1,不滿返回0 ret = Isfull(board, row, col); if (ret == 1) { return 'Q'; } //繼續 return 'C'; }
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include"game.h"
void menu()
{
    printf("***********************\n");
    printf("*****   1. play   *****\n");
    printf("*****   0. exit   *****\n");
    printf("***********************\n");

}
void game()
{
    //儲存資料-二維陣列
    char board[ROW][COL];
    //初始化棋盤-初始化空格
    InitBoard(board,ROW,COL);
    //列印棋盤-本質是列印陣列的內容
    DisplayBoard(board, ROW, COL);
    char ret = 0;
    while (1)
    {
        //玩家下棋
        PlayerMove(board, ROW, COL);
        DisplayBoard(board, ROW, COL);
        //判斷玩家是否贏得遊戲
        ret = IsWin(board, ROW, COL);
        if (ret != 'C')
            break;

        //電腦下棋
        ComputerMove(board, ROW, COL);
        DisplayBoard(board, ROW, COL);
        //判斷電腦是否贏得遊戲
        ret = IsWin(board, ROW, COL);
        if (ret != 'C')
            break;
    }
    if (ret == '*')
    {
        printf("玩家贏了\n");
        DisplayBoard(board, ROW, COL);
    }
    else if (ret == '#')
    {
        printf("電腦贏了\n");
        DisplayBoard(board, ROW, COL);
    }
    else
    {
        printf("平局\n");
    }
        
    
}
int main()
{
    int input = 0;
    srand((unsigned int)time(NULL));
    do {
        menu();
        printf("請選擇:>");
        scanf("%d", &input);
        switch (input)
        {
        case 1:
            game();
            break;
        case 0:
            printf("退出遊戲\n");
            break;
        default:
            printf("選擇錯誤,重新選擇\n");
            break;
        }


    } while (input);

    return 0;
}