C++實現掃雷程式開發
阿新 • • 發佈:2020-07-22
C++程式開發實現掃雷遊戲,供大家參考,具體內容如下
//掃雷的類的定義 #pragma once class Game{ public: //開始遊戲 void play(); //退出遊戲 int quit(); //遊戲規則 void rule(); private: //踩雷次數,作為失敗條件 int error = 0; //分數 int score = 0; //最高分記錄 int Rocord[5] = { 0,0 }; //地圖 int map[40][40]; //地圖的大小Size*Size int Size = 10; //容錯 int fault_tolerant = 10; //困難程度 int _difficulty=1; //初始化 void reset(); //畫地圖 void drawGrid(); //檢視格子的結果 void Cheak(); //判斷是否遊戲結束 int isWin(); //匯入最高分記錄 void get_Rocord(); //匯出最高分記錄 void put_Rocord(); //選擇難度 int Selection_difficulty(); //載入介面 void loading(); };
然後是對類的函式的定義
//對Game類的成員函式的定義 #include "掃雷.h" #include<Windows.h> #include<iostream> #include<fstream> #include<time.h> #include <conio.h> #pragma warning(disable:4996) //這一行是為了能在 Visual Studio 2017內使用getch()函式 //定義最高分記錄的儲存地址 #define RocordPath "D:\\VS/掃雷最高分.txt" using namespace std; #define none "█" //定義5種情況,有雷和無雷,檢視後的三種結果 enum players { Boom,None,Boom1,None1,Show1 }; //定義三種遊戲難度 enum _Difficulty{Easy,General,Difficulty,Purgatory}; int D_size[4][2] = { {10,10},{15,8},{20,5},{30,3} }; //遊戲規則的描述 void Game::rule() { loading(); //清屏 system("cls"); cout << "\n\n\n\n"; cout << "遊戲規則:\n\n"; cout << "1.當檢視點為雷時,會顯示“*”,並且將扣10分" << endl; cout << "2.當差看點不為雷且周圍均無雷將顯示周圍所以格為“ ”(周圍指的是相鄰的8個格子)" << endl; cout << "3.當檢視點不為雷,且周圍存在雷時,將顯示周圍雷數" << endl; cout << "4.當踩到最大容錯個數雷時遊戲將失敗" << endl; cout << "5.當不存在未查閱的非雷格時遊戲勝利" << endl; cout << "\n\n\n\t\t\t\t30秒後自動退出該介面!"; Sleep(30000); } //退出遊戲 int Game::quit() { system("cls"); //定義控制檯螢幕初始座標 COORD c = { 40,13 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "遊戲結束!!!" << endl; Sleep(1000); loading(); return 0; } //遊戲模式 void Game::play() { //匯入最高分記錄 get_Rocord(); while (true) { //選擇遊戲難度 _difficulty=Selection_difficulty(); //預設遊戲一直進行 int res = 1; //初始化 reset(); // drawGrid(); while (true) { //檢視點 Cheak(); // drawGrid(); if (!isWin()) { if (score > Rocord[_difficulty])Rocord[_difficulty] = score; put_Rocord(); char s; cout << "是否再來一局?是(y|Y)/否(n|N)" << endl; cin >> s; if (s == 'y' || s == 'Y')res = 1; else res = 0; break; } } if (!res)break; } } //更新(初始化) void Game::reset() { //資料初始化 score = 0; error = 0; //棋盤初始化 srand(time(NULL)); for (int i = 0; i < Size; i++) { for (int j = 0; j < Size; j++) { int t = rand() % 2; if (t==1)map[j][i] = Boom; else map[j][i] = None; //cout << t<< " "; } //cout << endl; } } //畫地圖 void Game::drawGrid() { //清屏 system("cls"); //定義控制檯螢幕初始座標 COORD c = { 0,2 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); //棋局初始狀態 for (int i = 0; i <= Size; i++) { if (i < 10) cout << i << " "; else cout << i; for (int j = 0; j < Size; j++) { if (i == 0) { if (j < 9) cout << j + 1 << " "; else cout << j + 1; } else cout << none; } cout << endl; } for (int y = 0; y < Size; y++) { for (int x = 0; x < Size; x++) { if (map[x][y] == Boom1|| map[x][y] == None1) { //游標位置座標 COORD c = { x * 2 + 2,3 + y }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c);//GetStdHandle函式獲得控制代碼 string o; if (map[x][y] == Boom1) o = "* "; if (map[x][y] == None1) o = " "; cout << o; } if (map[x][y] == Show1) { int cnt = 0; for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { if (map[i][j] == Boom || map[i][j] == Boom1)cnt++; } } } //游標位置座標 COORD c = { x*2+2,c);//GetStdHandle函式獲得控制代碼 cout << cnt << " "; } } } c.Y = Size+3; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "當前分數是:"<<score<<"\n最高紀錄是:"<<Rocord[_difficulty]<<"\n請輸入檢視格的座標" << endl; } //檢視點結果 void Game::Cheak() { int x = 0,y = 0; cin >> x >> y; x -= 1,y -= 1; while(map[x][y] == Boom1 || map[x][y] == None1 || map[x][y] == Show1 || x < 0 || x >= Size || y < 0 || y >= Size) { //定義控制檯螢幕初始座標 COORD c = { 0,2 }; c.Y = Size+6; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "該格以檢查過或不在棋盤內,請重新輸入" << endl; cin >> x >> y; x -= 1,y -= 1; } if (map[x][y] == Boom) { map[x][y] = Boom1; score -= 10; error++; } else { score += 10; int cnt = 0; for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { if (map[i][j] == Boom || map[i][j] == Boom1)cnt++; } } } if (cnt == 0) { for (int i = x - 1; i <= x + 1; i++) { for (int j = y - 1; j <= y + 1; j++) { if (i >= 0 && i < Size && j >= 0 && j < Size) { map[i][j] = None1; } } } } else map[x][y] = Show1; } } //判斷是否遊戲結束 int Game::isWin() { int cnt = 0; for (int i = 0; i < Size; i++) { for (int j = 0; j < Size; j++) { if (map[i][j] == None)cnt++; } } if (cnt == 0) { system("cls"); //定義控制檯螢幕初始座標 COORD c = { 50,15 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "You Win!!!" << endl; return 0; } else if (error >= fault_tolerant) { system("cls"); //定義控制檯螢幕初始座標 COORD c = { 50,c); cout << "You Loss!!!" << endl; return 0; } else return 1; } //匯入最高分記錄 void Game::get_Rocord() { ifstream fin(RocordPath,ios::in); for (int i = 0; i < 5; i++) { fin >> Rocord[i]; } } //匯出最高分記錄 void Game::put_Rocord() { ofstream fout(RocordPath,ios::out); for(int i=0;i<5;i++) fout << Rocord[i] << endl; } //選擇難度 int Game::Selection_difficulty() { //清屏 system("cls"); //定義控制檯螢幕初始座標 COORD c = { 0,6 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "\t\t\t\t\t\t1.簡單 (10*10格 10容錯)\n\n" << endl; cout << "\t\t\t\t\t\t2.一般 (15*15格 8容錯)\n\n" << endl; cout << "\t\t\t\t\t\t3.困難 (20*20格 5容錯)\n\n" << endl; cout << "\t\t\t\t\t\t4.煉獄 (30*30格 3容錯)\n\n" << endl; cout << "\t\t\t\t\t\t5.自定義\n\n" << endl; cout << "\t\t\t\t\t\t請選擇遊戲難度:"; int t = 1; cin >> t; while (t < 1 || t>5) { COORD c = { 0,21 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "\t\t\t\t\t\t輸入錯誤請重新輸入:" << endl;; cin >> t; } switch (t) { case 1:Size = D_size[Easy][0],fault_tolerant = D_size[Easy][1]; break; case 2:Size = D_size[General][0],fault_tolerant = D_size[General][1]; break; case 3:Size = D_size[Difficulty][0],fault_tolerant = D_size[Difficulty][1]; break; case 4:Size = D_size[Purgatory][0],fault_tolerant = D_size[Purgatory][1]; break; case 5: { //清屏 system("cls"); cout << "\n\n\n\n\n\t\t\t\t請輸入地圖尺碼和最多踩雷失敗數 (尺碼在10-30,容錯在10以內)"; cout << "\t\t\t\t\t\t\t\t\t尺碼:"; cin >> Size; cout << "\n\t\t\t\t\t容錯:"; cin >> fault_tolerant; }break; } loading(); return t; } void Game::loading() { COORD c = { 50,15 }; //設定控制檯游標位置 int t = 6; while (t--) { system("cls"); SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); if(t%3==0) cout << "loading..." << endl; if (t % 3 == 1) cout << "loading.." << endl; if (t % 3 == 2) cout << "loading." << endl; Sleep(500); } }
最後就是主函式部分
//掃雷遊戲的主函式 #include<iostream> #include<Windows.h> #include"掃雷.h" using namespace std; int main() { Game game; while (true) { int t,g = 1; system("cls"); //定義控制檯螢幕初始座標 COORD c = { 30,10 }; //設定控制檯游標位置 SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),c); cout << "歡迎來到 掃雷!!!\n\n\n\n\n\n"; cout << "\t\t\t\t\t1.開始遊戲\n\n\n\t\t\t\t\t2.閱讀規則\n\n\n\t\t\t\t\t3.退出" << endl; cin >> t; switch (t) { case 1:game.play(); break; case 2:game.rule(); break; case 3:g=game.quit(); break; } if (g == 0)break; } return 0; }
這是第一次寫部落格 也是第一次獨立完成專案,有不足的地方,希望各位大牛指教。
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。