opencv單應矩陣
阿新 • • 發佈:2020-08-27
#include "opencv2/opencv.hpp" using namespace cv; using namespace std; int main( int argc, char** argv) { // Read source image. Mat im_src = imread("book2.jpg"); // Four corners of the book in source image vector<Point2f> pts_src; pts_src.push_back(Point2f(141, 131)); pts_src.push_back(Point2f(480, 159)); pts_src.push_back(Point2f(493, 630)); pts_src.push_back(Point2f(64, 601)); // Read destination image. Mat im_dst = imread("book1.jpg"); // Four corners of the book in destination image. vector<Point2f> pts_dst; pts_dst.push_back(Point2f(318, 256)); pts_dst.push_back(Point2f(534, 372)); pts_dst.push_back(Point2f(316, 670)); pts_dst.push_back(Point2f(73, 473)); // Calculate Homography Mat h = findHomography(pts_src, pts_dst); // Output image Mat im_out; // Warp source image to destination based on homography warpPerspective(im_src, im_out, h, im_dst.size());// Display images imshow("Source Image", im_src); imshow("Destination Image", im_dst); imshow("Warped Source Image", im_out); waitKey(0); }
#include "opencv2/opencv.hpp"
using
namespace
cv;
using
namespace
std;
int
main(
int
argc,
char
** argv)
{
// Read source image.
Mat im_src = imread(
"book2.jpg"
);
// Four corners of the book in source image
vector<Point2f> pts_src;
pts_src.push_back(Point2f(141, 131));
pts_src.push_back(Point2f(480, 159));
pts_src.push_back(Point2f(493, 630));
pts_src.push_back(Point2f(64, 601));
// Read destination image.
Mat im_dst = imread(
"book1.jpg"
);
// Four corners of the book in destination image.
vector<Point2f> pts_dst;
pts_dst.push_back(Point2f(318, 256));
pts_dst.push_back(Point2f(534, 372));
pts_dst.push_back(Point2f(316, 670));
pts_dst.push_back(Point2f(73, 473));
// Calculate Homography
Mat h = findHomography(pts_src, pts_dst);
// Output image
Mat im_out;
// Warp source image to destination based on homography
warpPerspective(im_src, im_out, h, im_dst.size());
// Display images
imshow(
"Source Image"
, im_src);
imshow(
"Destination Image"
, im_dst);
imshow(
"Warped Source Image"
, im_out);
waitKey(0);
}