70 - three.js 筆記 - 使用環境貼圖 建立虛假的反光效果
阿新 • • 發佈:2018-11-12
計算環境反光會非常耗費CPU
,而且通常會使用光線追蹤演算法,在three.js
中通過環境貼圖envMap
來偽裝反光,並且可以將環境貼圖用到指定的物件上。
1、示例
示例
http://ithanmang.com/threeJs/home/201809/20180905/07-envMap-texture.html
效果
2、使用步驟
2.1、建立一個全景的貼圖
scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader().setPath('../../textures/cube/Park2/' )
.load( [
'posx.jpg',
'negx.jpg',
'posy.jpg',
'negy.jpg',
'posz.jpg',
'negz.jpg'
] );
2.2、給場景中的物件的材質新增環境貼圖
let material = new THREE.MeshPhongMaterial();
material.envMap = scene.background;
let sphereGeometry = new THREE.SphereGeometry(20, 60, 60);
let boxGeometry = new THREE.BoxGeometry(30, 30, 30);
let box = new THREE.Mesh(boxGeometry, material);
let sphere = new THREE.Mesh(sphereGeometry, material);
sphere.translateX(-45);
box.translateX(45);
let loader = new THREE.GLTFLoader();
loader.load('../../models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', function (gltf) {
gltf.scene.traverse(function (child) {
if (child.isMesh) {
child.scale.set(25, 25, 25);
child.material.envMap = scene.background;
}
});
scene.add(gltf.scene);
scene.add(box);
scene.add(sphere);
removeLoading();
});
示例中添加了三個物件,球體、立方體,載入了一個外部模型。
分別給各自的材質屬性的envMap
屬性設定為scene.background
3、示例程式碼
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="icon" href="../../../three.png">
<title>使用環境貼圖建立虛假的反光效果</title>
<style>
body {
margin: 0;
overflow: hidden; /* 溢位隱藏 */
}
#loading {
position: fixed;
top: 50%;
left: 50%;
color: #FFFFFF;
font-size: 20px;
margin-top: -30px;
margin-left: -40px;
}
</style>
<script src="../../libs/build/three-r93.js"></script>
<script src="../../libs/examples/js/Detector.js"></script>
<script src="../../libs/examples/js/libs/dat.gui.min.js"></script>
<script src="../../libs/examples/js/libs/stats.min.js"></script>
<script src="../../libs/examples/js/controls/OrbitControls.js"></script>
<script src="../../libs/examples/js/loaders/GLTFLoader.js"></script>
</head>
<body>
<p id="loading">loading......</p>
<script>
let scene, camera, renderer, controls, guiControls;
let stats = initStats();
/* 場景 */
function initScene() {
scene = new THREE.Scene();
scene.background = new THREE.CubeTextureLoader().setPath('../../textures/cube/Park2/')
.load( [
'posx.jpg',
'negx.jpg',
'posy.jpg',
'negy.jpg',
'posz.jpg',
'negz.jpg'
] );
}
/* 相機 */
function initCamera() {
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 10000);
camera.position.set(0, 10, 100);
camera.lookAt(new THREE.Vector3(0, 0, 0));
}
/* 渲染器 */
function initRender() {
renderer = new THREE.WebGLRenderer({antialias: true});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
/* 燈光 */
function initLight() {
scene.add(new THREE.AmbientLight(0xffffff, 0.6));
let spotLight1 = new THREE.SpotLight(0xffffff);
spotLight1.position.set(-400, -400, -400);
let spotLight2 = new THREE.SpotLight(0xffffff);
spotLight2.position.set(400, 400, 400);
scene.add(spotLight1);
scene.add(spotLight2);
}
/* 控制器 */
function initControls() {
/* 地圖控制元件 */
controls = new THREE.OrbitControls(camera, renderer.domElement);
/* 屬性引數 */
}
/* 除錯外掛 */
function initGui() {
guiControls = new function () {
};
let gui = new dat.GUI();
}
/* 場景中的內容 */
function initContent() {
let material = new THREE.MeshPhongMaterial();
material.envMap = scene.background;
let sphereGeometry = new THREE.SphereGeometry(20, 60, 60);
let boxGeometry = new THREE.BoxGeometry(30, 30, 30);
let box = new THREE.Mesh(boxGeometry, material);
let sphere = new THREE.Mesh(sphereGeometry, material);
sphere.translateX(-45);
box.translateX(45);
let loader = new THREE.GLTFLoader();
loader.load('../../models/gltf/DamagedHelmet/glTF/DamagedHelmet.gltf', function (gltf) {
gltf.scene.traverse(function (child) {
if (child.isMesh) {
child.scale.set(25, 25, 25);
child.material.envMap = scene.background;
}
});
scene.add(gltf.scene);
scene.add(box);
scene.add(sphere);
removeLoading();
});
}
/* 移除載入元素 */
function removeLoading() {
document.getElementById('loading').style.display = 'none';
}
/* 效能外掛 */
function initStats() {
let stats = new Stats();
document.body.appendChild(stats.domElement);
return stats;
}
/* 視窗變動觸發 */
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
/* 資料更新 */
function update() {
stats.update();
controls.update();
}
/* 初始化 */
function init() {
if (!Detector.webgl) Detector.addGetWebGLMessage();
initScene();
initCamera();
initRender();
initLight();
initControls();
initContent();
initGui();
/* 監聽事件 */
window.addEventListener('resize', onWindowResize, false);
}
/* 迴圈渲染 */
function animate() {
requestAnimationFrame(animate);
renderer.render(scene, camera);
update();
}
/* 初始載入 */
(function () {
console.log("three init start...");
init();
animate();
console.log("three init end...");
})();
</script>
</body>
</html>