推箱子游戲使用C語言實現的簡單例項
阿新 • • 發佈:2018-12-20
/* 1.遊戲實現步驟 1).遊戲一開始,就顯示遊戲地圖。 while(1) { 2).輸入小人的前進方向。 3).根據小人的前進方向,來移動小人。 } 2.根據步驟 搭建專案框架 */ #include <stdio.h> #include <stdlib.h> #include<string.h> //行和列,該遊戲一共有10行、10列。 #define ROW 10 #define COL 11 //初始化一個地圖 char map[ROW][COL] = { "##########",//0 "### ##",//1 "### ##",//2 "##OX # ##",//3 "### ## ",//4 "##### #",//5 "## #",//6 "# ####",//7 "### ",//8 "##########" //9 //O:人 , X:箱子 }; //列印地圖 void showMap(); //接收小人的方向 char enterDirection(); //小人向上移動的方法 void moveToUp(); //小人向下移動的方法 void moveToDown(); //小人向右移動的方法 void moveToRight(); //小人向左移動的方法 void moveToLeft(); //當前小人的座標 int currentPersonRow = 3; int currentPersonCol = 2; //當前箱子的座標 int currentBoxRow = 3; int currentBoxCol = 3; int main(int argc, char *argv[]) { //system("clear"); printf("點選回車鍵開始遊戲!\n\n"); //1代表執行 0停止 int flag = 1; while (flag == 1){ //顯示地圖 showMap(); //接收小人的方向 char dir = enterDirection(); switch (dir){ //小人向上移動 case 'w': case 'W': moveToUp(); break; //小人向下移動 case 's': case 'S': moveToDown(); break; //小人向右移動 case 'd': case 'D': moveToRight(); break; //小人向左移動 case 'a': case 'A': moveToLeft(); break; //停止執行 case 'q': case 'Q': printf("你的智商真低!T_T\n"); flag = 0; break; } //showMap(); if (currentBoxRow == 8 & currentBoxCol == 9){ printf("SUCCESS,WELL DOWN!!!\n"); flag = 0; } } } /* 方法的實現 */ //列印地圖 void showMap(){ int i; for (i = 0; i < ROW; i++){ printf("%s\n", map[i]); } printf("\n\n\n\n\n"); printf("W:上,S:下, A:左, D:右。Q:退出"); printf("\n\n\n\n\n"); } //接收小人的方向 char enterDirection(){ //清除SCANF中的緩衝區 rewind(stdin); char dir; dir = getchar(); //scanf("%c",&dir); return dir; } //小人向上移動的方法 void moveToUp(){ //小人的下一個座標 int nextPersonCol = currentPersonCol; int nextPersonRow = currentPersonRow - 1; //箱子的下一個座標 int nextBoxRow = currentBoxRow - 1; int nextBoxCol = currentBoxCol; //如果小人的下一個座標是路 if (map[nextPersonRow][nextPersonCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一個座標是牆 if (map[nextPersonRow][nextPersonCol] == '#'){ //什麼也不做 } //如果小人的下一個座標是箱子 if (map[nextPersonRow][nextPersonCol] == 'X'){ if (map[nextBoxRow][nextBoxCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; map[nextBoxRow][nextBoxCol] = 'X'; map[currentBoxRow][currentBoxCol] = 'O'; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; currentBoxRow = nextBoxRow; currentBoxCol = nextBoxCol; } } } //小人向下移動的方法 void moveToDown(){ //小人的下一個座標 int nextPersonCol = currentPersonCol; int nextPersonRow = currentPersonRow + 1; //箱子的下一個座標 int nextBoxRow = currentBoxRow + 1; int nextBoxCol = currentBoxCol; //如果小人的下一個座標是路 if (map[nextPersonRow][nextPersonCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一個座標是牆 if (map[nextPersonRow][nextPersonCol] == '#'){ //什麼也不做 } //如果小人的下一個座標是箱子 if (map[nextPersonRow][nextPersonCol] == 'X'){ if (map[nextBoxRow][nextBoxCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; map[nextBoxRow][nextBoxCol] = 'X'; map[currentBoxRow][currentBoxCol] = 'O'; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; currentBoxRow = nextBoxRow; currentBoxCol = nextBoxCol; } } } //小人向右移動的方法 void moveToRight(){ //小人的下一個座標 int nextPersonCol = currentPersonCol + 1; int nextPersonRow = currentPersonRow; //箱子的下一個座標 int nextBoxRow = currentBoxRow; int nextBoxCol = currentBoxCol + 1; //如果小人的下一個座標是路 if (map[nextPersonRow][nextPersonCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一個座標是牆 if (map[nextPersonRow][nextPersonCol] == '#'){ //什麼也不做 } //如果小人的下一個座標是箱子 if (map[nextPersonRow][nextPersonCol] == 'X'){ if (map[nextBoxRow][nextBoxCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; map[nextBoxRow][nextBoxCol] = 'X'; map[currentBoxRow][currentBoxCol] = 'O'; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; currentBoxRow = nextBoxRow; currentBoxCol = nextBoxCol; } } } //小人向左移動的方法 void moveToLeft(){ //小人的下一個座標 int nextPersonCol = currentPersonCol - 1; int nextPersonRow = currentPersonRow; //箱子的下一個座標 int nextBoxRow = currentBoxRow; int nextBoxCol = currentBoxCol - 1; //如果小人的下一個座標是路 if (map[nextPersonRow][nextPersonCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; } //如果小人的下一個座標是牆 if (map[nextPersonRow][nextPersonCol] == '#'){ //什麼也不做 } //如果小人的下一個座標是箱子 if (map[nextPersonRow][nextPersonCol] == 'X'){ if (map[nextBoxRow][nextBoxCol] == ' '){ map[nextPersonRow][nextPersonCol] = 'O'; map[currentPersonRow][currentPersonCol] = ' '; map[nextBoxRow][nextBoxCol] = 'X'; map[currentBoxRow][currentBoxCol] = 'O'; currentPersonRow = nextPersonRow; currentPersonCol = nextPersonCol; currentBoxRow = nextBoxRow; currentBoxCol = nextBoxCol; } } }