unity製作捲動的波浪
阿新 • • 發佈:2019-01-01
using UnityEngine; using System.Collections; public class WaterWave : MonoBehaviour { public float scale = 0.5f; public float speed = 1f; public bool isMultiply = false; private Mesh mesh; private Vector3[] baseVertex; private Vector3[] nowVertex; void Start() { mesh = GetComponent<MeshFilter>().mesh; baseVertex = mesh.vertices; nowVertex = mesh.vertices; } void Update() { for (int i = 0; i < baseVertex.Length; i++) { nowVertex[i] = baseVertex[i]; if (isMultiply) { nowVertex[i].y += Mathf.Sin(Time.time * speed + baseVertex[i].x + baseVertex[i].z) * scale; } else { nowVertex[i].y += Mathf.Sin(Time.time * speed + baseVertex[i].x) * scale + Mathf.Sin(Time.time * speed + baseVertex[i].z) * scale; } } mesh.vertices = nowVertex; } }