遊戲暫停介面 和 音量開關 背景音樂 音效調節
阿新 • • 發佈:2019-02-11
using System.Collections;
using UnityEngine.UI;
using UnityEngine.Audio;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class PauseManager : MonoBehaviour {
public AudioMixerSnapshot paused;
public AudioMixerSnapshot unpaused;
Canvas canvas;
void Start()
{
canvas = GetComponent<Canvas>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
canvas.enabled = !canvas.enabled;
Pause();
}
}
public void Pause()
{
Time.timeScale = Time.timeScale == 0 ? 1 : 0;
Lowpass ();
}
void Lowpass()
{
if (Time.timeScale == 0)
{
paused.TransitionTo(.01f);
}
else
{
unpaused.TransitionTo(.01f);
}
}
public void Quit()
{
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
using UnityEngine.UI;
using UnityEngine.Audio;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class PauseManager : MonoBehaviour {
public AudioMixerSnapshot paused;
public AudioMixerSnapshot unpaused;
Canvas canvas;
void Start()
{
canvas = GetComponent<Canvas>();
}
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
canvas.enabled = !canvas.enabled;
Pause();
}
}
public void Pause()
{
Time.timeScale = Time.timeScale == 0 ? 1 : 0;
Lowpass ();
}
void Lowpass()
{
if (Time.timeScale == 0)
{
paused.TransitionTo(.01f);
}
else
{
unpaused.TransitionTo(.01f);
}
}
public void Quit()
{
#if UNITY_EDITOR
EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}