python實現移動木板小遊戲
阿新 • • 發佈:2020-10-10
本文例項為大家分享了python實現移動木板小遊戲的具體程式碼,供大家參考,具體內容如下
一、遊戲簡介
本遊戲是通過python編寫的小遊戲,給初學者熟悉python程式語言拋磚引玉,希望有所幫助。
成型的效果圖如下:
二、編寫步驟
1.引入庫
程式碼如下:
###### AUTHOR:破繭狂龍 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移動的木板 ###### import pygame from pygame.locals import * import sys import time import random
2.初始化
程式碼如下:
pygame.init() BLACK = (0,0) # 黑色 WHITE = (255,255,255) # 白色 bg_color = (0,70) # 背景顏色 red = (200,0) green = (0,200,0) bright_red = (255,0) bright_green = (0,0) smallText = pygame.font.SysFont('SimHei',20) #comicsansms midlText = pygame.font.SysFont('SimHei',50) barsize = [30,10] SCREEN_SIZE = [400,500] # 螢幕大小 BALL_SIZE = [15,15] # 球的尺寸 fontcolor = (255,255) # 定義字型的顏色 myimg = r"img\b1.jpg" background = pygame.image.load(myimg) # 圖片位置 background = pygame.transform.scale(background,SCREEN_SIZE) # ball 初始位置 ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2 ball_pos_y = 0 # ball 移動方向 ball_dir_y = 1 # 1:down ball_pos = pygame.Rect(ball_pos_x,ball_pos_y,BALL_SIZE[0],BALL_SIZE[1]) clock = pygame.time.Clock() # 定時器 screen = pygame.display.set_mode(SCREEN_SIZE) # 設定標題 pygame.display.set_caption('python小遊戲-移動木板') # 設定圖示 image = pygame.image.load(myimg) pygame.display.set_icon(image)
3.相關自定義函式
程式碼如下:
###### 自定義函式 ###### def button(msg,x,y,w,h,ic,ac,action=None): mouse = pygame.mouse.get_pos() click = pygame.mouse.get_pressed() if x + w > mouse[0] > x and y + h > mouse[1] > y: pygame.draw.rect(screen,(x,h)) if click[0] == 1 and action != None: action() else: pygame.draw.rect(screen,h)) textSurf,textRect = text_objects(msg,smallText) textRect.center = ((x + (w / 2)),(y + (h / 2))) screen.blit(textSurf,textRect) def text_objects(text,font): textSurface = font.render(text,True,fontcolor) return textSurface,textSurface.get_rect() def quitgame(): pygame.quit() quit() def message_diaplay(text): largeText = pygame.font.SysFont('SimHei',115) TextSurf,TextRect = text_objects(text,largeText) TextRect.center = ((screen[0] / 2),(screen[1] / 2)) screen.blit(TextSurf,TextRect) pygame.display.update() time.sleep(2) game_loop()
4.相關自定義函式
程式碼如下:
def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###遊戲名稱 TextSurf,TextRect = text_objects('移動木板',midlText) TextRect.center = ((SCREEN_SIZE[0] / 2),(SCREEN_SIZE[1] / 2 - 70 )) screen.blit(TextSurf,TextRect) ###作者 TextSurf_ZZ,TextRect_ZZ = text_objects('AUTHOR:破繭狂龍',smallText) TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2),(SCREEN_SIZE[1] / 2 + 30)) screen.blit(TextSurf_ZZ,TextRect_ZZ) button("開始",60,400,100,50,green,bright_green,game_loop) button("取消",230,red,bright_red,quitgame) pygame.display.update() clock.tick(15) ###### 移動的木板遊戲類 ###### def game_loop(): pygame.mouse.set_visible(1) # 移動滑鼠不可見 ###變數### score = 0 #分數 count_O = 0 #迴圈的次數變數1 用於統計等級 count_N = 0 #迴圈的次數變數2 用於統計等級 c_level = 1 #等級 x_change = 0 #移動的變數 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2 y = SCREEN_SIZE[1] - barsize[1] # ball 初始位置 ball_pos_pz = ball_pos while True: bar_move_left = False bar_move_right = False ###當每次滿X分後,升級等級 if count_O != count_N and score % 5 == 0: c_level += 1 count_O = count_N ###### 獲取鍵盤輸入 ###### for event in pygame.event.get(): if event.type == QUIT: # 當按下關閉按鍵 pygame.quit() sys.exit() # 接收到退出事件後退出程式 elif event.type == KEYDOWN: ##按鍵盤Q鍵 暫停 if event.key == pygame.K_q: time.sleep(10) ##左移動 if event.key == pygame.K_LEFT: bar_move_left = True x_change = -30 else: bar_move_left = False ##右移動 if event.key == pygame.K_RIGHT: bar_move_right = True x_change = +30 else: bar_move_right = False if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT: bar_move_left = False bar_move_right = False ##木板的位置移動 if bar_move_left == True and bar_move_right == False: x += x_change if bar_move_left == False and bar_move_right == True: x += x_change ##填充背景 screen.blit(background,(0,0)) # (0,0)代表圖片位置起點x 軸 Y軸 ##獲取最新的木板位置,並渲染在前臺 bar_pos = pygame.Rect(x,barsize[0],BALL_SIZE[1]) bar_pos.left = x pygame.draw.rect(screen,WHITE,bar_pos) ## 球移動,並渲染在前臺 ball_pos_pz.bottom += ball_dir_y * 3 pygame.draw.rect(screen,ball_pos_pz) ## 判斷球是否落到板上 if bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left): score += 1 # 分數每次加1 count_N += 1 elif bar_pos.top <= ball_pos_pz.bottom and ( bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left): print("Game Over: ",score) return score ## 更新球下落的初始位置 if bar_pos.top <= ball_pos_pz.bottom: ball_x = random.randint(0,SCREEN_SIZE[0] - BALL_SIZE[0]) ball_pos_pz = pygame.Rect(ball_x,BALL_SIZE[1]) ######### 顯示遊戲等級 ######### TextSurf_lev,TextRect_lev = text_objects("等級 : " + str(c_level),smallText) TextRect_lev.center = (60,20) screen.blit(TextSurf_lev,TextRect_lev) ######### 顯示分數結果 ######### TextSurf_sco,TextRect_sco = text_objects("分數 : " + str(score),smallText) TextRect_sco.center = (60,50) screen.blit(TextSurf_sco,TextRect_sco) pygame.display.update() # 更新軟體介面顯示 clock.tick(60)
# 三、完整的程式碼
程式碼如下:
###### AUTHOR:破繭狂龍 ###### ###### DATE:20201002 ###### ###### DESCRIPTION:移動的木板 ###### import pygame from pygame.locals import * import sys import time import random pygame.init() BLACK = (0,BALL_SIZE[1]) clock = pygame.time.Clock() # 定時器 screen = pygame.display.set_mode(SCREEN_SIZE) # 設定標題 pygame.display.set_caption('python小遊戲-移動木板') # 設定圖示 image = pygame.image.load(myimg) pygame.display.set_icon(image) ###### 自定義函式 ###### def button(msg,TextRect) pygame.display.update() time.sleep(2) game_loop() def game_first_win(): intro = True while intro: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() quit() screen.fill(bg_color) ###遊戲名稱 TextSurf,TextRect_sco) pygame.display.update() # 更新軟體介面顯示 clock.tick(60) ####程式執行順序###### game_first_win() game_loop() pygame.quit()
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。