1. 程式人生 > 程式設計 >python實現移動木板小遊戲

python實現移動木板小遊戲

本文例項為大家分享了python實現移動木板小遊戲的具體程式碼,供大家參考,具體內容如下

一、遊戲簡介

本遊戲是通過python編寫的小遊戲,給初學者熟悉python程式語言拋磚引玉,希望有所幫助。
成型的效果圖如下:

python實現移動木板小遊戲

python實現移動木板小遊戲

二、編寫步驟

1.引入庫

程式碼如下:

###### AUTHOR:破繭狂龍 ######
###### DATE:20201002 ######
###### DESCRIPTION:移動的木板 ######
import pygame
from pygame.locals import *
import sys
import time
import random

2.初始化

程式碼如下:

pygame.init()
BLACK = (0,0) # 黑色
WHITE = (255,255,255) # 白色
bg_color = (0,70) # 背景顏色
red = (200,0)
green = (0,200,0)
bright_red = (255,0)
bright_green = (0,0)

smallText = pygame.font.SysFont('SimHei',20) #comicsansms
midlText = pygame.font.SysFont('SimHei',50)

barsize = [30,10]
SCREEN_SIZE = [400,500] # 螢幕大小
BALL_SIZE = [15,15] # 球的尺寸
fontcolor = (255,255) # 定義字型的顏色

myimg = r"img\b1.jpg"
background = pygame.image.load(myimg) # 圖片位置
background = pygame.transform.scale(background,SCREEN_SIZE)

# ball 初始位置
ball_pos_x = SCREEN_SIZE[0] // 2 - BALL_SIZE[0] / 2
ball_pos_y = 0

# ball 移動方向
ball_dir_y = 1 # 1:down
ball_pos = pygame.Rect(ball_pos_x,ball_pos_y,BALL_SIZE[0],BALL_SIZE[1])

clock = pygame.time.Clock() # 定時器
screen = pygame.display.set_mode(SCREEN_SIZE)
# 設定標題
pygame.display.set_caption('python小遊戲-移動木板')
# 設定圖示
image = pygame.image.load(myimg)
pygame.display.set_icon(image)

3.相關自定義函式

程式碼如下:

###### 自定義函式 ######
def button(msg,x,y,w,h,ic,ac,action=None):
 mouse = pygame.mouse.get_pos()
 click = pygame.mouse.get_pressed()
 if x + w > mouse[0] > x and y + h > mouse[1] > y:
 pygame.draw.rect(screen,(x,h))
 if click[0] == 1 and action != None:
  action()
 else:
 pygame.draw.rect(screen,h))
 textSurf,textRect = text_objects(msg,smallText)
 textRect.center = ((x + (w / 2)),(y + (h / 2)))
 screen.blit(textSurf,textRect)

def text_objects(text,font):
 textSurface = font.render(text,True,fontcolor)
 return textSurface,textSurface.get_rect()

def quitgame():
 pygame.quit()
 quit()

def message_diaplay(text):
 largeText = pygame.font.SysFont('SimHei',115)
 TextSurf,TextRect = text_objects(text,largeText)
 TextRect.center = ((screen[0] / 2),(screen[1] / 2))
 screen.blit(TextSurf,TextRect)
 pygame.display.update()
 time.sleep(2)
 game_loop()

4.相關自定義函式

程式碼如下:

def game_first_win():
 intro = True
 while intro:
 for event in pygame.event.get():
  if event.type == pygame.QUIT:
  pygame.quit()
  quit()
 screen.fill(bg_color)
 ###遊戲名稱
 TextSurf,TextRect = text_objects('移動木板',midlText)
 TextRect.center = ((SCREEN_SIZE[0] / 2),(SCREEN_SIZE[1] / 2 - 70 ))
 screen.blit(TextSurf,TextRect)
 ###作者
 TextSurf_ZZ,TextRect_ZZ = text_objects('AUTHOR:破繭狂龍',smallText)
 TextRect_ZZ.center = ((SCREEN_SIZE[0] / 2),(SCREEN_SIZE[1] / 2 + 30))
 screen.blit(TextSurf_ZZ,TextRect_ZZ)
 button("開始",60,400,100,50,green,bright_green,game_loop)
 button("取消",230,red,bright_red,quitgame)
 pygame.display.update()
 clock.tick(15)

###### 移動的木板遊戲類 ######
def game_loop():
 pygame.mouse.set_visible(1) # 移動滑鼠不可見
 ###變數###
 score = 0 #分數
 count_O = 0 #迴圈的次數變數1 用於統計等級
 count_N = 0 #迴圈的次數變數2 用於統計等級
 c_level = 1 #等級

 x_change = 0 #移動的變數
 x = SCREEN_SIZE[0] // 2 - barsize[0] // 2
 y = SCREEN_SIZE[1] - barsize[1]

 # ball 初始位置
 ball_pos_pz = ball_pos
 while True:
 bar_move_left = False
 bar_move_right = False
 ###當每次滿X分後,升級等級
 if count_O != count_N and score % 5 == 0:
  c_level += 1
 count_O = count_N
 ###### 獲取鍵盤輸入 ######
 for event in pygame.event.get():
  if event.type == QUIT: # 當按下關閉按鍵
  pygame.quit()
  sys.exit() # 接收到退出事件後退出程式
  elif event.type == KEYDOWN:
  ##按鍵盤Q鍵 暫停
  if event.key == pygame.K_q:
   time.sleep(10)
  ##左移動
  if event.key == pygame.K_LEFT:
   bar_move_left = True
   x_change = -30
  else:
   bar_move_left = False
  ##右移動
  if event.key == pygame.K_RIGHT:
   bar_move_right = True
   x_change = +30
  else:
   bar_move_right = False
  if event.key != pygame.K_LEFT and event.key != pygame.K_RIGHT:
   bar_move_left = False
   bar_move_right = False

  ##木板的位置移動
  if bar_move_left == True and bar_move_right == False:
  x += x_change
  if bar_move_left == False and bar_move_right == True:
  x += x_change

 ##填充背景
 screen.blit(background,(0,0)) # (0,0)代表圖片位置起點x 軸 Y軸
 ##獲取最新的木板位置,並渲染在前臺
 bar_pos = pygame.Rect(x,barsize[0],BALL_SIZE[1])
 bar_pos.left = x
 pygame.draw.rect(screen,WHITE,bar_pos)

 ## 球移動,並渲染在前臺
 ball_pos_pz.bottom += ball_dir_y * 3
 pygame.draw.rect(screen,ball_pos_pz)

 ## 判斷球是否落到板上
 if bar_pos.top <= ball_pos_pz.bottom and (
  bar_pos.left <= ball_pos_pz.right and bar_pos.right >= ball_pos_pz.left):
  score += 1 # 分數每次加1
  count_N += 1
 elif bar_pos.top <= ball_pos_pz.bottom and (
  bar_pos.left > ball_pos_pz.right or bar_pos.right < ball_pos_pz.left):
  print("Game Over: ",score)
  return score

 ## 更新球下落的初始位置
 if bar_pos.top <= ball_pos_pz.bottom:
  ball_x = random.randint(0,SCREEN_SIZE[0] - BALL_SIZE[0])
  ball_pos_pz = pygame.Rect(ball_x,BALL_SIZE[1])

 ######### 顯示遊戲等級 #########
 TextSurf_lev,TextRect_lev = text_objects("等級 : " + str(c_level),smallText)
 TextRect_lev.center = (60,20)
 screen.blit(TextSurf_lev,TextRect_lev)

 ######### 顯示分數結果 #########
 TextSurf_sco,TextRect_sco = text_objects("分數 : " + str(score),smallText)
 TextRect_sco.center = (60,50)
 screen.blit(TextSurf_sco,TextRect_sco)

 pygame.display.update() # 更新軟體介面顯示
 clock.tick(60)

# 三、完整的程式碼

程式碼如下:

###### AUTHOR:破繭狂龍 ######
###### DATE:20201002 ######
###### DESCRIPTION:移動的木板 ######
import pygame
from pygame.locals import *
import sys
import time
import random

pygame.init()
BLACK = (0,BALL_SIZE[1])

clock = pygame.time.Clock() # 定時器
screen = pygame.display.set_mode(SCREEN_SIZE)
# 設定標題
pygame.display.set_caption('python小遊戲-移動木板')
# 設定圖示
image = pygame.image.load(myimg)
pygame.display.set_icon(image)

###### 自定義函式 ######
def button(msg,TextRect)
 pygame.display.update()
 time.sleep(2)
 game_loop()

def game_first_win():
 intro = True
 while intro:
 for event in pygame.event.get():
  if event.type == pygame.QUIT:
  pygame.quit()
  quit()
 screen.fill(bg_color)
 ###遊戲名稱
 TextSurf,TextRect_sco)

 pygame.display.update() # 更新軟體介面顯示
 clock.tick(60)

####程式執行順序######
game_first_win()
game_loop()
pygame.quit()

以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。