C語言編寫簡單拼圖遊戲
阿新 • • 發佈:2020-03-17
本文為大家分享了使用C語言編寫一個簡單的拼圖遊戲,供大家參考,具體內容如下
製作一款拼圖小遊戲
#include <graphics.h> // 引用圖形庫標頭檔案 #include <conio.h> #include<stdio.h> typedef enum { UP,DOWN,LEFT,RIGHT,UNKOWN } DRCT; const int level = 5; DRCT getKey() { char key; DRCT ret; key = _getch(); switch (key) { case 'a': case 'A': ret = LEFT; break; case 's': case 'S': ret = DOWN; break; case 'd': case 'D': ret = RIGHT; break; case 'w': case 'W': ret = UP; break; default: ret = UNKOWN; break; } return ret; } void drawImage(int layout[level][level],IMAGE* pimg) { int w,h; w = h = pimg->getwidth() / level; int x1,y1,x2,y2; setcolor(RGB(255,255,255)); setfillcolor(RGB(0,0)); for (int i = 0; i < level; ++i) { for (int j = 0; j < level; ++j) { x1 = j * w; y1 = i * h; if (layout[i][j] != -1) { x2 = layout[i][j] % level * w; y2 = layout[i][j] / level * h; putimage(x1,w,h,pimg,y2); } else { fillrectangle(x1,x1 + w,y1 + h); } } } for (int i = 1; i < level; ++i) { line(0,i*h,pimg->getwidth(),i*h); } for (int i = 1; i < level; ++i) { line(i*w,i*w,pimg->getheight()); } } int isGameOver(int layout[level][level]) { for (int i = 0; i < level; i++) { for (int j = 0; j < level; j++) { if (!(i == level - 1 && j == level - 1)) { if (layout[i][j] != i*level + j) { return 0; } } } } return 1; } int updateLayout(int layout[level][level],DRCT d) { int x = 0,t = 0; int row,col,i,j,a,b; for (i = 0; i < level; i++)//先找黑框座標 i,j { for (j = 0; j < level; j++) { if (layout[i][j] == -1) { a = i; b = j; } } } switch (d) { case UP: { row = a + 1; col = b; break; } case DOWN: { row = a - 1; col = b; break; } case LEFT: { row = a; col = b + 1; break; } case RIGHT: { row = a; col = b - 1; break; } default: {row = a,col = b; break; } } //根據d的值算出與(i,j)交換的方塊的座標(row,col) if (row<0 || row>level - 1 || col<0 || col>level - 1) { x = 0; } else { x = 1; t = layout[a][b]; layout[a][b] = layout[row][col]; layout[row][col] = t; } //座標(row,col)合法:交換 並且ret=1 // 否則: ret=0 return x; } int main() { int layout[level][level] = { 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,-1,22,23 }; initgraph(850,500); // 建立繪圖視窗,大小為 640x480 畫素 IMAGE img,imgTip; loadimage(&img,_T("./image/0.jpg")); //圖片為自己定義的路徑 loadimage(&imgTip,_T("./image/0.jpg"),200,200); drawImage(layout,&img); putimage(650,&imgTip); while (!isGameOver(layout)) { DRCT d = getKey(); //根據d的值修改layout陣列中的資料 if (updateLayout(layout,d)) drawImage(layout,&img); } putimage(0,&img); outtextxy(100,50,_T("牛逼")); _getch(); closegraph(); // 關閉繪圖視窗 }
效果如下
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