java實現簡單掃雷遊戲
阿新 • • 發佈:2020-04-24
本文例項為大家分享了java實現簡單掃雷遊戲的具體程式碼,供大家參考,具體內容如下
package com.test.swing; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; /** * 這個是一個簡單的掃雷例子,剛接觸swing編寫的,適合新手練習 * 該程式使用setBounds(x,y,w,h)對控制元件佈局 * 做法參考win xp自帶的掃雷,當然還寫功能沒做出來, * 另外做出來的功能有些還存在bug * * @author Ping_QC */ public class Test extends JFrame implements ActionListener,Runnable,MouseListener { private static final long serialVersionUID = -2417758397965039613L; private final int EMPTY = 0; private final int MINE = 1; private final int CHECKED = 2; private final int MINE_COUNT = 10; // 雷的個數 private final int BUTTON_BORDER = 50; // 每個點的尺寸 private final int MINE_SIZE = 10; // 介面規格,20x20 private final int START_X = 20; // 起始位置x private final int START_Y = 50; // 起始位置y private boolean flag; private JButton[][] jb; private JLabel jl; private JLabel showTime; private int[][] map; /** * 檢測某點周圍是否有雷,周圍點的座標可由該陣列計算得到 */ private int[][] mv = { { -1,0 },{ -1,1 },{ 0,{ 1,-1 },-1 } }; /** * 隨機產生設定個數的雷 */ public void makeMine() { int i = 0,tx,ty; for (; i < MINE_COUNT;) { tx = (int) (Math.random() * MINE_SIZE); ty = (int) (Math.random() * MINE_SIZE); if (map[tx][ty] == EMPTY) { map[tx][ty] = MINE; i++; // 不記重複產生的雷 } } } /** * 將button陣列放到frame上,與map[][]陣列對應 */ public void makeButton() { for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { jb[i][j] = new JButton(); // if (map[i][j] == MINE) // jb[i][j].setText(i+","+j); // listener add jb[i][j].addActionListener(this); jb[i][j].addMouseListener(this); jb[i][j].setName(i + "_" + j); // 方便點選是判斷是點選了哪個按鈕 // Font font = new Font(Font.SERIF,Font.BOLD,10); // jb[i][j].setFont(font); // jb[i][j].setText(i+","+j); jb[i][j].setBounds(j * BUTTON_BORDER + START_X,i * BUTTON_BORDER + START_Y,BUTTON_BORDER,BUTTON_BORDER); this.add(jb[i][j]); } } } public void init() { flag = false; jl.setText("歡迎測試,一共有" + MINE_COUNT + "個雷"); jl.setVisible(true); jl.setBounds(20,20,500,30); this.add(jl); showTime.setText("已用時:0 秒"); showTime.setBounds(400,100,30); this.add(showTime); makeMine(); makeButton(); this.setSize(550,600); this.setLocation(700,100); this.setResizable(false); this.setDefaultCloseOperation(EXIT_ON_CLOSE); this.setVisible(true); } public Test(String title) { super(title); this.setLayout(null); //不使用佈局管理器,每個控制元件的位置用setBounds設定 jb = new JButton[MINE_SIZE][MINE_SIZE]; jl = new JLabel(); showTime = new JLabel(); map = new int[MINE_SIZE][MINE_SIZE]; // 將按鈕對映到陣列中 } public static void main(String[] args) { Test test = new Test("Hello Miner!"); test.init(); test.run(); } @Override public void actionPerformed(ActionEvent e) { Object obj = e.getSource(); int x,y; if ((obj instanceof JButton) == false) { showMessage("錯誤","內部錯誤"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); x = Integer.parseInt(tmp_str[0]); y = Integer.parseInt(tmp_str[1]); if (map[x][y] == MINE) { showMessage("死亡","你踩到地雷啦~~~"); flag = true; showMine(); return; } dfs(x,0); checkSuccess(); } /** * 每次點選完後,判斷有沒有把全部雷都找到 通過計算狀態為enable的按鈕的個數來判斷 */ private void checkSuccess() { int cnt = 0; for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { if (jb[i][j].isEnabled()) { cnt++; } } } if (cnt == MINE_COUNT) { String tmp_str = showTime.getText(); tmp_str = tmp_str.replaceAll("[^0-9]",""); showMessage("勝利","本次掃雷共用時:" + tmp_str + "秒"); flag = true; showMine(); } } private int dfs(int x,int y,int d) { map[x][y] = CHECKED; int i,ty,cnt = 0; for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE) { if (map[tx][ty] == MINE) { cnt++;// 該點附近雷數統計 } else if (map[tx][ty] == EMPTY) { ; } else if (map[tx][ty] == CHECKED) { ; } } } if (cnt == 0) { for (i = 0; i < 8; i++) { tx = x + mv[i][0]; ty = y + mv[i][1]; if (tx >= 0 && tx < MINE_SIZE && ty >= 0 && ty < MINE_SIZE && map[tx][ty] != CHECKED) { dfs(tx,d + 1); } } } else { jb[x][y].setText(cnt + ""); } jb[x][y].setEnabled(false); return cnt; } /** * 在jl標籤上顯示一些資訊 * * @param title * @param info */ private void showMessage(String title,String info) { jl.setText(info); System.out.println("in functino showMessage() : " + info); } public void run() { int t = 0; while (true) { if (flag) { break; } try { Thread.sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } t++; showTime.setText("已用時:" + t + " 秒"); } // showMine(); } private void showMine() { // Icon iconMine = new ImageIcon("e:/mine.jpg"); for (int i = 0; i < MINE_SIZE; i++) { for (int j = 0; j < MINE_SIZE; j++) { if (map[i][j] == MINE) { jb[i][j].setText("#"); // jb[i][j].setIcon(iconMine); } } } } @Override public void mouseClicked(MouseEvent e) { if (e.getButton() == 3) { Object obj = e.getSource(); if ((obj instanceof JButton) == false) { showMessage("錯誤","內部錯誤"); return; } String[] tmp_str = ((JButton) obj).getName().split("_"); int x = Integer.parseInt(tmp_str[0]); int y = Integer.parseInt(tmp_str[1]); if ("{1}quot;.equals(jb[x][y].getText())) { jb[x][y].setText(""); } else { jb[x][y].setText("{1}quot;); } /* if(jb[x][y].getIcon() == null){ jb[x][y].setIcon(new ImageIcon("e:/flag.jpg")); }else{ jb[x][y].setIcon(null); }*/ } } @Override public void mousePressed(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseReleased(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseEntered(MouseEvent e) { // TODO Auto-generated method stub } @Override public void mouseExited(MouseEvent e) { // TODO Auto-generated method stub } }
更多精彩遊戲,請參考專題《java經典小遊戲》
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