python語言實現貪吃蛇遊戲
阿新 • • 發佈:2020-11-15
本文例項為大家分享了python實現貪吃蛇遊戲的具體程式碼,供大家參考,具體內容如下
新手自學python(簡易貪吃蛇程式碼)
環境python3.7
剛剛大學畢業進入工作崗位,發現同事基本都會寫py指令碼,於是自學了一下,並寫了一個簡單的貪吃蛇程式碼,我覺得寫的還是比較容易看懂,適合新手接觸python。
# -*- coding: utf-8 -*- import tkinter as tk # 使用Tkinter前需要先匯入 import tkinter.messagebox import pickle import random import time # 第1步,例項化object,建立視窗window window = tk.Tk() # 第2步,給視窗的視覺化起名字 window.title('Greedy snake') # 第3步,設定視窗的大小(長 * 寬) # window.geometry('1004x504') # 這裡的乘是小x # 第5步,建立一個主frame,長在主window視窗上 frame = tk.Frame(window,bg = 'blue',bd = 2,relief = tk.FLAT) frame.pack(side = 'left') #當前框架被選中,意思是鍵盤觸發,只對這個框架有效 frame.focus_set() Labellist = [] #存放所有方塊的label Blocklist = [] #存放背景方塊的值 1:被佔用 0:空閒 Snakelist = [] #存放snake的座標 height = 15 width = 20 #snack前進方向 left = 0 right = 1 up = 2 down =3 pause = 0 start = 1 class App(tk.Frame): def __init__(self,master): self.window = master tk.Frame.__init__(self) master.bind('<Up>',self.Up) master.bind('<Left>',self.Left) master.bind('<Right>',self.Right) master.bind('<Down>',self.Down) master.bind('<p>',self.Pause) master.bind('<s>',self.Start) master.bind('<r>',self.Restart) self.Init_snake() #初始化介面方法 self.time = 1000 self.Onetime() def Up(self,event): if self.Istart: self.direction = up def Down(self,event): if self.Istart: self.direction = down def Left(self,event): if self.Istart: self.direction = left def Right(self,event): if self.Istart: self.direction = right def Init_snake(self): del Labellist[:] del Blocklist[:] del Snakelist[:] #初始化背景方塊 LabelRowList = [] BlockRowlist = [] c = r = 0 for k in range(width*height): LN=tk.Label(frame,text = ' ',bg = 'black',fg = 'white',relief = tk.FLAT,bd = 4) LN.grid(row=r,column=c,sticky=tk.N+tk.E+tk.S+tk.W) LabelRowList.append(LN) BlockRowlist.append(0) c=c+1 if c>=20: r=r+1 c=0 Labellist.append(LabelRowList) Blocklist.append(BlockRowlist) LabelRowList = [] BlockRowlist = [] #初始化snake self.Istart = 0 self.direction = left self.direction_last = left self.overflag = 0 #snake head的初始位置 self.x = 7 self.y = 8 #snake tail的初始位置 self.x_tail = 7 self.y_tail = 10 Snakelist.append((7,8)) Snakelist.append((7,9)) Snakelist.append((7,10)) self.snakelen = len(Snakelist) Blocklist[self.x][self.y] = 1 Blocklist[self.x][self.y+1] = 1 Blocklist[self.x][self.y+2] = 1 Labellist[self.x][self.y].config(bg = 'green',relief = tk.RAISED) Labellist[self.x][self.y+1].config(bg = 'white',relief = tk.RAISED) Labellist[self.x][self.y+2].config(bg = 'white',relief = tk.RAISED) #初始化food self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) while Blocklist[self.food_x][self.food_y] == 1: self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) Blocklist[self.food_x][self.food_y] = 1 Labellist[self.food_x][self.food_y].config(bg = 'red',relief = tk.RIDGE) def Pause(self,event): self.Istart = pause def Start(self,event): self.Istart = start def Restart(self,event): self.Init_snake() def Onetime(self): #每1000ms做一次介面重新整理 if self.Istart and self.overflag == 0: if (self.direction_last == down and self.direction == up )or(self.direction_last == up and self.direction == down )or(self.direction_last ==left and self.direction == right )or(self.direction_last ==right and self.direction == left ): self.direction = self.direction_last self.direction_last = self.direction x0 = self.x y0 = self.y if self.direction == left: if x0 == self.food_x and y0-1 == self.food_y: Labellist[x0][y0-1].config(bg = 'green',relief = tk.RAISED) Labellist[x0][y0].config(bg = 'white',relief = tk.RAISED) self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) while Blocklist[self.food_x][self.food_y] == 1: self.food_x = random.randint(0,14) self.food_y = random.randint(0,19) Blocklist[self.food_x][self.food_y] = 1 Labellist[self.food_x][self.food_y].config(bg = 'red',relief = tk.RIDGE) self.snakelen += 1 Snakelist.insert(0,(x0,y0-1)) self.x = x0 self.y = y0 - 1 elif (x0>=0 and x0<height and y0-1>=0 and y0-1<width and Blocklist[x0][y0-1] == 0) or (self.x_tail == x0 and self.y_tail == y0 - 1): Blocklist[self.x_tail][self.y_tail] = 0 Labellist[self.x_tail][self.y_tail].config(bg = 'black',relief = tk.FLAT) Blocklist[x0][y0-1] = 1 Labellist[x0][y0-1].config(bg = 'green',relief = tk.RAISED) del Snakelist[self.snakelen - 1] Snakelist.insert(0,y0-1)) self.x = x0 self.y = y0 - 1 self.x_tail = Snakelist[self.snakelen - 1][0] self.y_tail = Snakelist[self.snakelen - 1][1] else: tk.messagebox.showinfo(title = 'snake',message = 'game over!!!') self.overflag = 1 elif self.direction == up: if x0-1 == self.food_x and y0 == self.food_y: Labellist[x0-1][y0].config(bg = 'green',relief = tk.RIDGE) self.snakelen += 1 Snakelist.insert(0,(x0-1,y0)) self.x = x0 - 1 self.y = y0 elif (x0-1 >=0 and x0-1<height and y0>=0 and y0<width and Blocklist[x0-1][y0] == 0) or (self.x_tail == x0-1 and self.y_tail == y0): Blocklist[self.x_tail][self.y_tail] = 0 Labellist[self.x_tail][self.y_tail].config(bg = 'black',relief = tk.FLAT) Blocklist[x0-1][y0] = 1 Labellist[x0-1][y0].config(bg = 'green',relief = tk.RAISED) del Snakelist[self.snakelen - 1] Snakelist.insert(0,(x0 - 1,y0)) self.x = x0 - 1 self.y = y0 self.x_tail = Snakelist[self.snakelen - 1][0] self.y_tail = Snakelist[self.snakelen - 1][1] else: tk.messagebox.showinfo(title = 'snake',message = 'game over!!!') self.overflag = 1 elif self.direction == down: if x0+1 == self.food_x and y0 == self.food_y: Labellist[x0+1][y0].config(bg = 'green',(x0+1,y0)) self.x = x0 + 1 self.y = y0 elif (x0+1 >=0 and x0+1 <height and y0>=0 and y0<width and Blocklist[x0+1][y0] == 0) or (self.x_tail == x0+1 and self.y_tail == y0): Blocklist[self.x_tail][self.y_tail] = 0 Labellist[self.x_tail][self.y_tail].config(bg = 'black',relief = tk.FLAT) Blocklist[x0+1][y0] = 1 Labellist[x0+1][y0].config(bg = 'green',relief = tk.RAISED) del Snakelist[self.snakelen - 1] Snakelist.insert(0,(x0 + 1,y0)) self.x = x0 + 1 self.y = y0 self.x_tail = Snakelist[self.snakelen - 1][0] self.y_tail = Snakelist[self.snakelen - 1][1] else: tk.messagebox.showinfo(title = 'snake',message = 'game over!!!') self.overflag = 1 elif self.direction == right: if x0 == self.food_x and y0+1 == self.food_y: Labellist[x0][y0+1].config(bg = 'green',y0 + 1)) self.x = x0 self.y = y0 + 1 elif (x0>=0 and x0<height and y0+1>=0 and y0+1<width and Blocklist[x0][y0+1] == 0) or (self.x_tail == x0 and self.y_tail == y0+1): Blocklist[self.x_tail][self.y_tail] = 0 Labellist[self.x_tail][self.y_tail].config(bg = 'black',relief = tk.FLAT) Blocklist[x0][y0+1] = 1 Labellist[x0][y0+1].config(bg = 'green',relief = tk.RAISED) del Snakelist[self.snakelen - 1] Snakelist.insert(0,y0 + 1)) self.x = x0 self.y = y0 + 1 self.x_tail = Snakelist[self.snakelen - 1][0] self.y_tail = Snakelist[self.snakelen - 1][1] else: tk.messagebox.showinfo(title = 'snake',message = 'game over!!!') self.overflag = 1 self.after(self.time,self.Onetime) def Start_Stop(): app.Istart = 1 - app.Istart def Restart(): app.Restart(0) #主選單 mainmenu = tk.Menu(window) window['menu'] = mainmenu #二級選單:game gamemenu=tk.Menu(mainmenu) mainmenu.add_cascade(label='遊戲',menu=gamemenu) gamemenu.add_command(label = '開始/暫停',command=Start_Stop) gamemenu.add_command(label = '重置',command=Restart) gamemenu.add_command(label = '退出',command=window.quit) app = App(window) window.mainloop()
以上就是本文的全部內容,希望對大家的學習有所幫助,也希望大家多多支援我們。